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aerostudios
17
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 19th Sep 2012 04:35
Hey there. I may be a little behind with the history of this plugin, but it appears the EZ rotate command does not recognize the Local Y axis (or any local axis for that matter). My object is rotating, just about the 0,0,0 axis, and not its own object axis. Any ideas? I think I have the latest EZ Rotate files from the download area.

here is the code I have used to attempt the rotation;

EZro_SetupFromObject radardish
EZRo_ObjLY radardish, 0.5

My camera is at 0,0,7
But the object is around 75, 150, 7.
It is a radar dish atop a tower.
So it's rotating, but about 0,0.
aerostudios
17
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 19th Sep 2012 17:51 Edited at: 19th Sep 2012 18:07
Disregard, I figured it out.

When using AC3D, I had placed the antenna tower at 75, 150. Then I exported as .X file. That way when I loaded the object, I didn't have to position it where it should be, it just appeared in the correct location. But, the local axis was stored as 0,0,0 with the object. So to correct the program, I used AC3D and had to then move the model to 0,0,0 before exporting as .X. I then used DBPro's POSITION OBJECT... to put it where it belongs in the scene. Now the rotation commands are working as they should using the objects local axis.

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