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FPSC Classic Work In Progress / [x9] Armored Assault: The Return of the Aliens

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ReFure
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Playing: AGK
Posted: 21st Sep 2012 22:16 Edited at: 4th Nov 2012 17:38
Please lock this thread, thanks.

We have moved onto showcase as the game is finished.

I work at STL - http://www.stlinteractive.net
The Nerevar
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Location: Vvardenfell
Posted: 21st Sep 2012 22:53 Edited at: 21st Sep 2012 22:54
Very basic, but the number one problem is the LIGHTING!

You should have light sources, and you shouldn't use the stock light settings, change the light color.

How did you get the gun to lean as you moved?

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
ReFure
12
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Playing: AGK
Posted: 21st Sep 2012 22:56
Quote: "Very basic, but the number one problem is the LIGHTING!

You should have light sources, and you shouldn't use the stock light settings, change the light color.

How did you get the gun to lean as you moved?
"


1. Light sources have not been added, I dont actually know why, Ill do it now o.o

2. Light color change? Thanks. Ill get on that.

3. LewMod

I work at STL - http://www.stlinteractive.net
D0MINIK
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Joined: 18th Mar 2009
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Posted: 21st Sep 2012 23:13
The trailer is pretty cool, well done!

It may be a little oversized for a stock media project, but this also depends on which direction the projects takes in the future.

I agree with Neverar, your level design needs some polishing. If you want to stick with stock sci-fi media, maybe try to make your level look similar to the example levels that come with FPSC

ReFure
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Playing: AGK
Posted: 21st Sep 2012 23:16 Edited at: 30th Oct 2021 21:10
Quote: "The trailer is pretty cool, well done!

It may be a little oversized for a stock media project, but this also depends on which direction the projects takes in the future.

I agree with Neverar, your level design needs some polishing. If you want to stick with stock sci-fi media, maybe try to make your level look similar to the example levels that come with FPSC "


Thanks ! I'll get some new screenshots up
ReFure
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Playing: AGK
Posted: 21st Sep 2012 23:44 Edited at: 30th Oct 2021 21:10
EDIT:Old Screenshot removed. (Check first post for new ones)
MrValentine
AGK Backer
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 22nd Sep 2012 00:04 Edited at: 22nd Sep 2012 00:05


Unless that is your IP, I strongly advise you rethink your project name...

Of course that is to say if this is just an internal project and you never plan to release...

Just saying...

ReFure
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Posted: 22nd Sep 2012 00:13 Edited at: 30th Oct 2021 21:10
Quote: "Unless that is your IP, I strongly advise you rethink your project name...

Of course that is to say if this is just an internal project and you never plan to release...

Just saying... "

We changed it to Alien Combat - The Armed Assault.
ReFure
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Posted: 22nd Sep 2012 14:05 Edited at: 30th Oct 2021 21:10
Updated first thread with new screenshots!
ReFure
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Posted: 27th Sep 2012 20:11 Edited at: 30th Oct 2021 21:09
1. Can a Mod change the name of the post to "[x9] [MULTI/SINGLE] Alien Combat: The Armed Assault"

2. Anyone up for a multiplayer BETA?


- Nic
TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 30th Sep 2012 18:25
i'm up for the beta!

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
Corno_1
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Posted: 30th Sep 2012 18:45
im intereseted in a beta, but also for a singelplayer demo!

ReFure
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Posted: 30th Sep 2012 21:42 Edited at: 30th Oct 2021 21:05
Redacted
ReFure
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Joined: 24th Feb 2010
Playing: AGK
Posted: 2nd Oct 2012 14:26 Edited at: 30th Oct 2021 21:09
New screenshots up, these are revamped new screenshots. Alot of stock segments have been replaced.

Game progress: around 65%


- Nic

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