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FPSC Classic Product Chat / Have the physics been improved?

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Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Sep 2012 22:22 Edited at: 24th Sep 2012 22:29
I'm currently trying to reinvent myself...attempting new things in FPSC and I came to play around with stacking, breaking and throwing objects again...which I totally blacked out after the first attempts to work with this 3 or 4 years ago.

Actually, I noticed that these are quite decent now! Bonds shadereffects make them look nice and blend in and they respond in a statisfying way to their environments when thrown. Has this been improved? If so...in what version and what ways?

EDIT: Nevermind, guys! Its still rather unreliable.



-Wolf

"This thread has been locked for the following reason: Too much EPIC" - Thraxas
Mr illusionest
17
Years of Service
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Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 25th Sep 2012 01:07
If you're looking for some new ideas , I had been working on a project lately which got canceled due to many reasons . I have wrote some scripts that I'm not willing to release before they're embedded in a game . If you're interested let me know , I promise you won't regret it

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 25th Sep 2012 14:10
Of course I'm interested!! I'm always interested in new scripts!

"This thread has been locked for the following reason: Too much EPIC" - Thraxas
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 25th Sep 2012 16:06 Edited at: 25th Sep 2012 16:09
well, collision in v119 and v120betas is (a bit) broken actually. freeslide over bigger objects and terrain-meshes, stucking in walls and objects etc. so i think Scene Commander is trying to get these bugs fixed, so there are no improvements to 1.17, thats what i guess.

for better physics you may tryout the differnt collmodes, materialindex and objectweight/drag-relationship, there is a thread where rolfy points out some problems and solutions with player/objectcollision: http://forum.thegamecreators.com/?m=forum_view&t=197834&b=21 (scroll down because rolfy & hockeykid corrects for collmode-numbering)

Mr illusionest
17
Years of Service
User Offline
Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 25th Sep 2012 16:14
Great . I will prepare my scripts and send you a preview video on your E-mail in a couple of days . If you like them , I'll send you the scripts AND my HUDs so they're test ready . They're long , compilcated scripts but I saw your games and I think you won't have a problem editing them to fit your own use , but if you need any help though , don't hesitate to contact me

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Armageddon Games
17
Years of Service
User Offline
Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 25th Sep 2012 17:07 Edited at: 25th Sep 2012 17:11
hey wolf, i've always been a huge fan of your level design and FPSC abilities, I would like to chat with you and ask ya a couple things, I need some pointers from one of the best.

add me on skype if you can


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