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FPSC Classic Product Chat / FPS Creator Version 2 Survey!!!

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RickV
TGC Development Director
26
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Sep 2012 01:08
Hi,

If you would like to influence the features for version 2 then please take a few minutes to fill in this survey. The idea is to gain a good idea of what the majority of users want from a version 2.

Take the FPSC V2 SURVEY NOW!

Cheers,

Rick

Financial Director
TGC Team
Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 25th Sep 2012 01:26 Edited at: 25th Sep 2012 01:27
AHH!! FPSC Two! I'm so excited! I'm gonna explode!

I just completed the survey and I would love to see all of those features, contact me if you need any help with anything

[url=www.carnageproduct.com][/url]
TriSpefear Studios
14
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Location: Dallas, Texas, USA
Posted: 25th Sep 2012 01:27
I just filled it out!

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
The Nerevar
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Location: Vvardenfell
Posted: 25th Sep 2012 01:33
Me too.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 25th Sep 2012 01:45
added my 2 cents.

gamer, lover, filmmaker
michael x
17
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 25th Sep 2012 01:46
survey should have an option on 32bit and 64bit use.

more than what meets the eye

Welcome to SciFi Summer
Daniel wright 2311
User Banned
Posted: 25th Sep 2012 01:46
Done, filled out

my signature keeps being erased by a mod So this is my new signature.
Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 25th Sep 2012 02:02
Filled, the list of features has me excited


Slenderman's Shadow - Sanatorium
http://forum.thegamecreators.com/?m=forum_view&t=199408&b=35
Jorcee
13
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Posted: 25th Sep 2012 02:08
So excited!
The Nerevar
16
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 25th Sep 2012 02:11
I just hope it's a fair price, I don't have millions of dollars, I'm broke!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
uman
Retired Moderator
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Location: UK
Posted: 25th Sep 2012 02:25
I completed the survey and would like to thank TGC for giving users the opportunity to take it and make their preferences known.

Levi barros
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Location: The Grid
Posted: 25th Sep 2012 02:28
SOOOOOOOO EXCITED!!!!!!!!!!!!!

imageflock.com/img/1345000393.png[/img]
Zombie_Expert
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Location: Raccoon City
Posted: 25th Sep 2012 02:34
Hoping it will feature better multiplayer modes like co-op games and capture the flag stuff like that would make the engine VERY good.

Z_E
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 25th Sep 2012 02:46
It's great that TGC did these surveys instead of shrouding everything in secrecy and being silent about it until the last minute.

Cheesehead for life.
Teabone
Valued Member
20
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Joined: 8th Jun 2006
Location: Canada
Posted: 25th Sep 2012 03:02
Terrain that's not just flat would be nice. I know we can make our own segments and entities with bumps and peaks but its just very buggy once a player jumps on to them. Would love to see better support with terrain like hills and such. Perhaps even have flat segements editable inside the editor where we can stretch them with peaks and bumps. An idea.

raymondlee306
16
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Location: Ohio
Posted: 25th Sep 2012 03:15
Visual Scripting Agent?
Beno09
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Joined: 3rd Jun 2011
Location: Bosnia and Herzegovina
Posted: 25th Sep 2012 04:02
Completed, love the ideas you have. I'll definitly back this up with pretty big amount of money.
Keep it up TGC, you have support and funding from all of us

-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
doopus
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Posted: 25th Sep 2012 04:09
I completed it as well. I really do appreciate TGC taking user feedback so seriously...what a strong community this engine has!

*This post will self-destruct in 10 seconds.*
TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 25th Sep 2012 04:22
Awwwwww man... the best i could ever do would be $100 and that would be for actually buying the game

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
Flatlander
FPSC Tool Maker
19
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Location: The Flatlands
Posted: 25th Sep 2012 04:39
Thanks for providing the survey. This should be very helpful for you. I did fill it out.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
michael x
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Location: Cybertron
Posted: 25th Sep 2012 04:41
Quote: "Visual Scripting Agent?"


keep in mind that we dont want to go too far from fpsc meaning feep it simple and easy to use. wanting things to be like udk and other engine will make this pointless. if some you want something like udk well use udk then. fpsc is build make it easy for anyone to get into game making without spending to much time writing out c++. keep in mind this is indie developers with no team of programers.

TGC try to fit what works for the developers without make it hard to understand. that what makes fpsc unique from other engine.

more than what meets the eye

Welcome to SciFi Summer
Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 25th Sep 2012 04:47
Just completed the survey.

I do hope this is going to be something 'worth' looking forward to.
Disturbing 13
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Location: Murder Capital of the World
Posted: 25th Sep 2012 06:03
filled out and patiently waiting for that EA option to be available. I was here for the first and I'll be here for the second.I'm willing to bet "Shut up and take my money!" will be the repeated mantra of this forum.

Disturbing13
Dev Forum Store
defiler
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Posted: 25th Sep 2012 06:15
Filled it out, liking the stuff you suggested!

Current Project: The Underground: Awakening
MintMarkus
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Posted: 25th Sep 2012 06:55
I hope it's not DirectX11 only... Maybe use another logic, independant from DirectX...
Omegamer
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Posted: 25th Sep 2012 07:25
Filled it out and wish you guys best of luck with it
Burger
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Location: New Zealand
Posted: 25th Sep 2012 07:41
Filled out! Here is some of the stuff I had to say.

Keep the simplicity of FPSC, but really make it the best.

I personally am not concerned on the multi platform topic, I will only ever be playing this on PC windows. (Put more effort into everything else maybe)

Multiplayer needs the biggest revamp ever.

Real time editing would be nice, but I'm not worried over that topic.

More media with stock. It would complement fpsc2 greatly, a 'modern day' theme could be so widely used. While there is free media available like this, including it with stock is so very key.

The possible inclusion of older fpsc model packs. As sort of mentioned before.

Tutorials! We have the community guide, but rack up every other decent tutorial out there and slam it everyone's faces. On the topic of tutorials, maybe include more in-game tutorials. Walk-through maps, that start off very basic but get more advanced.

Dynamic Shadows are a must.

Just some thoughts, and much of it has been said before.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
TheK
19
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Location: Germany
Posted: 25th Sep 2012 08:25
Hello there,

I just filled out the survey. Very nice possible feature list.
I really hope, this will get onto Kickstarter.

Greetings,
Jan

Skype name: thek491
Fuzz
19
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Location: Tasmania, Australia
Posted: 25th Sep 2012 12:09
Done

science boy
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Posted: 25th Sep 2012 13:15
lets hope you can all put your money where your mouth is?

an unquenchable thirst for knowledge of game creation!!!
loler
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Posted: 25th Sep 2012 14:02
done the survey
if you guys start a kickstarter project i'll look under my couch for a few bucks

its not a bug its a feature
michael x
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Location: Cybertron
Posted: 25th Sep 2012 16:48 Edited at: 25th Sep 2012 16:52
Quote: "lets hope you can all put your money where your mouth is?"


I agree these guys fail to realize how much it takes to build such a engine. you all do realize the more want the more this will cost us and that not even the price of the engine. i you all need to look up what kickstart means. we are paying them to build engine. so I hope everyone has at least $100 to spend. we need to focus on what is most important and cut out what was useless in fpsc. like no lightmapping and making sure the dynamic light dont bleed through the segments.the editor was never the biggest problem of fpsc. the map size and the memory cap was. take away the static and just add dynamic immobile and mobile entities. dynamic light and shadows. way better performance.

fpsc is a great game engine but if some ting was done different it could have been better. this will never be like those super engine out there and it not suppose to be. a simple fun easy to learn engine.that's fpsc.

more than what meets the eye

Welcome to SciFi Summer
maho76
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Location: universe-hub, playing the flute
Posted: 25th Sep 2012 17:52 Edited at: 25th Sep 2012 18:02
and looking at a big amount of features as i have written in my survey, dont forget that every preconstructed feature to make it easy working with has an influence on the processing of the final game and may cause little lags. the more "1-click-features" instead of individually scripted solutions to build into the code, the more lag you will have in final even if you dont use the feature for your game. so dont ask for features that can be scripted just because you are not willing to do it your own or wait until another member does a system. only absolute neccessary stuff hardcoded/implemented that is not possible to do with scripting. depends on what uses more resources.

Quote: "this will never be like those super engine out there and it not suppose to be."


ever looked at what it needs to get super-results compiled in more than optics but gameplay of this "super-engines" ?
there is not much stuff out there made by little teams thats finished, and if, not much worth looking at, especially not for free or with low production cost when looking at the masses of people working with these.

michael x
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Posted: 25th Sep 2012 18:31
i was talking about engine like CryEngine,Infinity Engine and other big Commercial engines.those guys have teams of experience programer.if where that good then why are we using this engine when could move on to udk and others like long time a go.

Im just not going to ask for than Im willing to use. people dont even still know how to use the easy scripting.

i expect something better and more stable then fpscv1 and fpscx10.not trying to have another udk.

more than what meets the eye

Welcome to SciFi Summer
MintMarkus
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Posted: 25th Sep 2012 18:48
I wouldn't flame on other's opinions, Michael. Everyone's entitled to their opinions, and if TGC is asking for their opinions, it is because they want to fulfill them, not tell them "We won't make another UDK, so we won't consider your ideas". They also included the very suggestions of the forum into the survey, meaning that it is possible to keep a stable and easy to use engine, while adding new and exciting features.
maho76
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Posted: 25th Sep 2012 18:59 Edited at: 25th Sep 2012 19:00
@michealx:
Quote: "i was talking about engine like CryEngine,Infinity Engine and other big Commercial engines."


talked about the same, too. these engines are only powerfull because they only give you very basic instruments, you have to do EVERYTHING on your own why you need a team of good programmers to get something usefull out of them more than a graphic demo. when they would give out easy-to-use-solutions, those engines would be (nearly) as "buggy" and ressource-intense as fpsc is atm, if fpsc would be half as actual as these are (think of the age of the fpsc basic code, its... 8? years old). thats why i wrote the stuff that only absolute neccessary features should be hardcoded, everything else should be scriptable for those who need (same principle as with LUA-/node-programming etc. in the "big ones")

but going offtopic, sorry for that.

michael x
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Posted: 25th Sep 2012 19:10 Edited at: 25th Sep 2012 19:26
@MintMarkus no flame i dont do that.

@maho76 okay cool.

on the topic I will wait to see the out come of this fpscv2 and leave it with that.

more than what meets the eye

Welcome to SciFi Summer
Airslide
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Posted: 25th Sep 2012 21:15
I'm going to throw what I added in the comments box up to see what others think:

Quote: "I noticed a lot of these features are rather specific - while it makes for a quick and easy setup, it hurts power users in the long run. The best approach, I think, would be to design it with a flexible plugin system, and then provide the most popular features here *as plugins*.

This would also make it possible to include *optional* legacy plugins to mimic the (sometimes odd) behaviors of the original program."


Heck, if I need to, I'll donate time to really flushing out this idea and perhaps even prototyping it - because something like this could make FPSC great for the novice creator (like it is now) and really expand its reach to more experienced designers.
mnemonic
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Location: Sweden
Posted: 25th Sep 2012 21:33
Filled in the survey. TGC says they need fund raising for this project. Eager to contribute, where can I do this?

www.memblockgames.com
kamac
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Posted: 25th Sep 2012 22:58
Quote: "Filled in the survey. TGC says they need fund raising for this project. Eager to contribute, where can I do this? "


How about borrow some helicopter and land infront of Lee's house, throwing money at his windows?

Filled the survey in!

Follow me on twitter! @MotionStruct
Motion Struct blog
Soviet176
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Posted: 25th Sep 2012 23:29
Filled it out.

xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 25th Sep 2012 23:53
I didn't read all the above posts so forgive me if it's already been mentioned, but there is one sorely needed feature in FPSC that I would love to see added into V2.

An installer that can check for minimum system system requirements and prerequisites, such as the right DX Version.

Brian.

!retupmoc eht ni deppart m'I !pleH

Hamburger
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Posted: 26th Sep 2012 03:20
Did it

[/href]

++New Products Being Uploaded++
Thraxas
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Posted: 26th Sep 2012 09:59
I am still very excited by the prospect of FPSC Version 2. I honestly would be willing to put quite a significant amount of money behind a kickstarter campaign.

My only concern is the FPSC community itself wanting too much of a part in demanding features. I think the guys at TGC need to decide on what they want to put into the engine, using the community input, and then make that.

I think the community has spoilt the current version of FPSC by wanting too much. TGC has tried to please everybody by adding in many, many new features and in the process made some of what made FPSC magical go away.

I also think that going forward with Version 2, serious problems (should there be any) with the engine be fixed before adding in new features that people want.

The software is not even more than a twinkle in the eye of the developers but there are already lists of what people want to see in the engine. Now before people jump down my throat, I'm not saying this is bad right now. Now it's good so that Rick and Lee et al can see what the community wants and do their best to design the engine based on community wants, but once they get to the stage where they are creating the engine I think the whole community will need to take a step back. If it's not feasible to include feature 'x' or 'y' then we will need to not get up in arms and start throwing around demands because 'we funded this project'.

This could be a very, very exciting time to be part of this community again. I look forward to seeing this take shape and becoming a reality. I have been amazed on many occasions by this software and this community so a new more powerful (I assume) version could lead to some incredible results.

bruce3371
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Posted: 26th Sep 2012 12:12
Quote: "Now it's good so that Rick and Lee et al can see what the community wants and do their best to design the engine based on community wants, but once they get to the stage where they are creating the engine I think the whole community will need to take a step back. If it's not feasible to include feature 'x' or 'y' then we will need to not get up in arms and start throwing around demands because 'we funded this project'. "


That's actually a very good point. Although kickstarter is a good way of funding a project, there is a real danger of the community feeling that they 'own' the development, and that they are owed what they demand from the new software...

michael x
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Posted: 26th Sep 2012 16:09
Quote: "The software is not even more than a twinkle in the eye of the developers but there are already lists of what people want to see in the engine"


I agree that what I been saying all this time.thank you for making that point.

more than what meets the eye

Welcome to SciFi Summer
science boy
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Posted: 26th Sep 2012 17:13 Edited at: 26th Sep 2012 17:22
well said thraxas.

well, best way is to

1. they make up their mind on what is going to be put in.
size of map/shaders/platforms etc.

2. make this known before someone donates.
( this will stop demands from happening )
note: if something does not work and ends up being ditched, accept it like a grown up should.remember it is a new updated engine with better capabilities so lets look to that.

3. if they do moan and demand after donating and are being a naughty person. we banish them or burn them as witches!



this should do the trick

here thraxas have one on me

an unquenchable thirst for knowledge of game creation!!!
uman
Retired Moderator
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Posted: 26th Sep 2012 18:45
Thraxas is quite on the ball there and especially and importantly :

"I also think that going forward with Version 2, serious problems (should there be any) with the engine be fixed before adding in new features that people want"

There are a potential vast array of features and functions, wishes and wants, suggestions and ideas. FPSC 1 has included many of them.

What about FPSC 2?

Here is some food for thought : Considering FPSC 2 is to be what? Well it seems that in the main it is envisaged it will also be a "Shooter" first and foremost.

What does a Shooter need? - well something to Shoot of course :

What does a Shooter need to be to be successful first and foremost? Same as any other type of game really its needs to be enjoyable again first and foremost.

How do we do that?

Well lets keep it simple and as a basis look at the scenario :

Lets have a new engine and take a look at making a level:

Lets put in it a "Terrain" nothing complicated so lets make it flat but fairly large.

What else do I need?

Well as I am making a shooter I need a player so lets put one in the level at one end of it on the standing on the terrain. I need a weapon and some bullets so lets add that for the player.

Now What else do I need?

Ah I need an enemy if I am going to have something to shoot back at me. So lets place an enemy in the level the opposite side of the terrain to the player and yes lets give the enemy a weapon too.

So as to be fair lets make both player and enemy and their weapons of equal status, so equal health, firepower and so on.

Now I can walk around my level and shoot at the enemy - he can walk around and shoot at me so we have a made our game - well not quite because it is not enjoyable. Why? well because I win every time. Why? well because I am clever and the enemy is not.

I can move around the level, walk or run, strafe, dodge, duck, the enemy can not so I win every time. I have the edge.

Now how do I make an enjoyable game out of this?

Well theres not much in my level that will help make it more interesting and enjoyable so again to keep it simple in adding anything else I will just add some simple boxes and make them different sizes. Makes no difference I win every time.

I can see the enemy from the opposite side of my level and I am aware of where he is and what he is doing at all times. I can also use the terrain to move around at will and hide behind the boxes too. The enemy can not.

My game is not very enjoyable because the enemy has no intelligence. Lets give him some so he can duck or strafe. Still not enough. I still win, every time. Lets give him some more brains so he can hide behind boxes. Still not enough I still win every time. He does not have enough health to win so lets give him a chance and place some extra health near to the enemies position.

I still win as my enemy does not collect the health as he does not know where it is - thats no good.

So lets give him the ability to find it so when his health is low he will go find it. Thats better. Now the enemy can win if he collects the health before I do. Lets make it more interesting and add a more powerful weapon to the level and place it in a position so both can find it. Now if I get that weapon I can win if my health is good but I cant collect both the health or the new weapon in time, neither can the enemy so which do I go for? Well its close so sometimes I loose but still usually I win.

A little more effort on making my level will help. Lets add another health pack somewhere else near the enemy and make them respawn. Now the enemy can replenish health but so can I or I can go for that new weapon? Now the choice and winning is even harder.

Now the enemy has a good chance of dominating but unfortunately he is not good finding his way around as his collision and pathfinding is bad so he often fails to get to where he wants to be on time. It holds him up and I still win most of the time.

Lets helps and give the enemy better object collision and pathfinding abilities. Better still now he can get around the level without getting stuck and can move around more quickly - he is almost too hard to beat now. But not quite - I can still win by outwitting him because he is predictable. He always does the same things in the same order. So we need to add some randomness to the enemies decision making and behaviour. Thats much better. Now we are even.

Now I can move around the objects in the level for best effect. Yes now I keep dying so I need be careful to use more stealth but I will beat him. If only he could not hear me or I could see in the dark

I dont have many objects in the level but now I have an interesting and enjoyable game which I want to play again.

I have the basic requirements for a good playable shooter game which can be built upon to make it much more interesting, enjoyable and rewarding to play.


Flatlander
FPSC Tool Maker
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Posted: 26th Sep 2012 21:24 Edited at: 26th Sep 2012 21:26
I agree with Thraxas, Bruce, Science Boy and Uman in the last four posts. This needs some real careful thought before it is actually started.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Nomad Soul
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Posted: 26th Sep 2012 23:24
Uman is going to be thrilled at the prospect of FPSC 2. He has been asking this for a long time now.

I completed the survey and put dynamic realtime shadows as VERY IMPORTANT.

If dynamic shadows doesn't make it into FPSC 2 its all over. They must learn the lessons from X10 and figure out how to do dynamic shadows properly this time.

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