It is really just scripts calling on one another. Like, I said, they are not the same thing. I was going to make it a little more complex then what it is already but I decided to simplify some things.
I happened to scrap TAX's backpack because I do not like using anything that can't be seen in a test game. HOWEVER, I do have an inventory system for notes. They just rely of the use of the Function keys. I tried to edit Tax's backpack and got into some hitches. I think I have it better this way however.
So, in summary, many things you pick up can be called up by pressing keys. You get these items by interacting with the environment or searching it and you can look at the notes to help you solve puzzles, etc.
Quote: "How would it look with the flare, if I may ask?"
Less bright and red colored. I'm probably going to add some sort of lite flicker. The flares will die in about 1 minute or so. You will have to find new ones to continue the use of your flare! If you run out, you are stuck in the pitch darkness.
PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit