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FPSC Classic Models and Media / Problem with animated model, disappear, pls help!

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lotgd
16
Years of Service
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Joined: 2nd Apr 2010
Location: italy
Posted: 26th Sep 2012 19:12
I am creating of animated models, but they disappear if they are away from them.
I put a video to better understand, does anyone know why? how to fix this?

http://youtu.be/9v-kHaLq_FA

Ross tra damus
3D Media Maker
20
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 26th Sep 2012 19:26
Check your 'FPE' file and make sure the spawn section looks like this below

Quote: ";spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0"


This 'might' help.

Or it might be your 'script' you are using.
I gather you just want the models animation to 'loop'.
Show us the script and FPE setup and we might be able to figure it out.
lotgd
16
Years of Service
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Joined: 2nd Apr 2010
Location: italy
Posted: 26th Sep 2012 19:48
thanks for the response, this is the file.fpe


Quote: ";header

desc = ventilatore rusty

;ai
aiinit = appear2.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = ventilatore.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 7000
defaultstatic = 0
isimmobile = 1

;visualinfo

textured = ventilatoreanim_D2.dds
effect = effectbank\illuminationent\illuminationmap.fx
castshadow = 0

;Animationinfo
animmax = 2
anim0 = 0,0
anim1 = 0,40
"


Pirate Myke
16
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 26th Sep 2012 20:04 Edited at: 26th Sep 2012 20:05
Try this script

scriptbank\119\appear script\appearcullrangechange.fpi in the appear spot of the FPE file.

Culling of the updated version you are using.

That should take care of it. the default for that script is 1000. you can change it and try different setting of that.

lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 26th Sep 2012 21:24
I can not go back to version 1.19 I'm forced to use the 1.203 beta.
This script does not exist in my version

Pirate Myke
16
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 26th Sep 2012 22:52
They work for 119.0 and above. I am using them in 120.03 also.

The Nerevar
16
Years of Service
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 26th Sep 2012 23:00
Heres what I use:


Apply it to a triggerzone, or a dynamic entity outside your map.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
lotgd
16
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Joined: 2nd Apr 2010
Location: italy
Posted: 26th Sep 2012 23:21
Solved The Nerevar work with this :state=0:cullmode=0
The Nerevar many thanks

Thanks to all for responses

Ross tra damus
3D Media Maker
20
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 27th Sep 2012 01:10
lotgd

Good to hear you got it working but if I were you I would work to get the 'scaling' of your models correct before exporting the final version to .x file.
Using the scale values in the FPE to the degree you have used with this model (scale = 7000) can some times give strange results leading to other issues.

Just a thought.

Good luck.
lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 27th Sep 2012 03:07
you're right, I made a scale model right, and did not create that problem
Ross tra damus thanks

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