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AppGameKit Classic Chat / Problem with the agk player

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ChoppingLemons
12
Years of Service
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Joined: 25th Sep 2012
Location:
Posted: 26th Sep 2012 20:29
Whenever I load my app on the agk player its always in portrait and not landscape. When I have the app set to landscrape.
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 26th Sep 2012 21:29
And the problem is what?

What version of AppGameKit are you working with?

What platform (iOS or Android)?

If Android, did you download the most recent one from the 'My Products' TGC page?

If iOS, did you build your own player with Xcode?

Cheers,
Ancient Lady
AGK Community Tester
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 26th Sep 2012 22:57
the player at the app store is extremely outdated.

There is alot of compiled newer players in this forum.

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
Rich Dersheimer
AGK Developer
15
Years of Service
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Joined: 1st Jul 2009
Location: Inside the box
Posted: 26th Sep 2012 23:11
Quote: "set to landscrape. "


I'm sure that's a typo, but I like it

I wonder if there's a similar typo for portrait?

Porktrain?

Porntrait?

ChoppingLemons
12
Years of Service
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Joined: 25th Sep 2012
Location:
Posted: 26th Sep 2012 23:12
I'm right now working with the android one. I also just bought the agk yesterday so i would think it would be the lastest version.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 27th Sep 2012 00:24
Quote: "Porktrain?

Porntrait?"

Lmao

Android 2.3 Gingerbread , ZTE Skate , 480x800 , 800 mhz cpu , Samsung Galaxy Y , 240x320 , 832 mhz cpu
Android 4.0 Sandwich , Dmtech 3g 9738B , 1024x768 , 9.7 inches , cortex A8 1.2 cpu , 1 gb ram.
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 27th Sep 2012 00:41
We would need to see what you are doing in your code before we could help. Just in case you are doing anything that forces one orientation.

Here is a simple Tier 1 bit of code so you can see if your Player is even recognizing orientation changes:


But it is absolutely a must that you have the latest player. Prior to v1076, the Players were not using native stuff to detect and switch orientations.

Attached is a v1076 Android Player apk. Yes, it is named interpreter_android.apk, but it is a full Player.

Cheers,
Ancient Lady
AGK Community Tester

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ChoppingLemons
12
Years of Service
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Joined: 25th Sep 2012
Location:
Posted: 27th Sep 2012 01:17
Ok thanks Ancient Lady, i'll try that all of that tonight and let you know if my problem has been fixed
ChoppingLemons
12
Years of Service
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Joined: 25th Sep 2012
Location:
Posted: 27th Sep 2012 01:42
Ok it was just me being a noob,I fixed it. Thanks for all your help.
Now can I delete this thread or does somebody else?
xCept
21
Years of Service
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Joined: 15th Dec 2002
Location:
Posted: 27th Sep 2012 02:49 Edited at: 27th Sep 2012 02:50
When you first launch the player, turn your device so it is in landscape mode and then tilt it towards you to ensure that landscape orientation has been activated. Then, when you run your app, it should react suitably in the player. I have found that when I first launch the player it will often be in Portrait until I tilt the device towards me in landscape, to prevent portrait/landscape from getting confused in the app itself. Just a thought.

Quote: "the player at the app store is extremely outdated."


I still find it frustrating that the player/viewer hasn't been updated on Google Play or iTunes since v1.04 or so. I doubt many users are anxious to compile the players themselves, but they must if they want to test their Tier 1 apps with the latest AGK.

Even the AppGameKit Player for Android that has been posted in 'My Downloads' is buggy, the one AL compiled and shared is the only one that works well for me on Android. I imagine new users will be very confused and aggravated by the incompatible players, and it is not easy to find current builds from random forum posts.
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 27th Sep 2012 16:56
I was not aware that the current Android Player that is available on your TGC 'My Products' download player ('Android AppGameKit Player (beta)', the AppGameKit developers put that there after there were enough complaints) was buggy.

But I agree that the one on the Google Play store should be up to date.

And as for iTunes, Apple will not allow TGC to post any Player whatsoever. The only thing you can get for an iOS device on their store is a Viewer, which is practically useless. This is something that Apple is restricting, not TGC.

I am not a TGC employee, just a volunteer. And I do appreciate the frustration new developers (and old) can have with Player issues. I'm fortunate in having a setup that lets me build my own iOS Player. I generally do not use Players. I build in Xcode and Eclipse and download/connect to install on my devices.

Cheers,
Ancient Lady
AGK Community Tester

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