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FPSC Classic Models and Media / cap space and level size?

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sic1ne
15
Years of Service
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Joined: 23rd Sep 2010
Location:
Posted: 27th Sep 2012 20:49
hello i have a quick question about building levels!

my question is cap space how much cap space should i use per level? i made a level that has 1,150mb is that to much for 1 level? im trying to figure out how to get more cap room per level and im not shure if 1,150 is good or bad no what i mean?

maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 28th Sep 2012 10:39
looking at errors and loadingtime in a readybuild game, staying below 1650mb (size at the end of build-process, remind that it dramatically lowers when bin/dbos are in place, so pretest the levels before finalbuild so bin/dbo are written) works fine for me without getting crashes or other problems and acceptable loadingtime, below 1400mb loadingtime is really good on my machine.
ram-use mainly depends on the areasize used on the map, so dont spread too wide or in height to get good results and lower ramsize.

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