I am working on a side project for work. A simple 3D model of our plant. I have been playing around for the past few weeks and have learned a lot. I bought 3D world Studio along with the DB Studio. After messing around discovered DarkGDK and have been learning that instead. Bought DarkGDK but haven't installed it yet.
Anyway I can create levels, move around using sparkys collision, etc. But since the models will get big, I want to create several, one for each are of the plant. How can I unload the current map (dbo) and load another when I hit a trigger? Maybe it's late and I'm tired but it's not obvious at the moment how to transition to the new map.
Making a simple 3D walk through of a real place. Using DarkGDK, 2008 C++