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FPSC Classic Models and Media / models i make is too big... and too small?!

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Killj0y17
13
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Joined: 15th Sep 2012
Location: In a pineapple, under the sea
Posted: 29th Sep 2012 16:35
I make my models with 3DS Max and I use the .x exporter... whenever I model something, sometimes it would be too big and sometimes, too small. how can I adjust it's size in Entity workshop? I heard there's a way...

lotgd
16
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Joined: 2nd Apr 2010
Location: italy
Posted: 29th Sep 2012 16:38 Edited at: 29th Sep 2012 16:40
in file.fpe add
scale =

exemple : scale = 200 is double
but it is always better to scale the same 3d graphics program ...

Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 29th Sep 2012 19:28
When you start a new scene. Go into the unit setup section under customize and set either:

Display units to meters and system units to centimeters. Have the gris set up for 2.54m which would represent 1 segment in the game engine

Or if you want to use english measurments set the

Display units to US feet w/ Fractional inches and the system units to inches. Have the grid set up for 8'4" or 100" which would represent 1 segment in the game engine.

Pick one to use, then import your model into the scene and scale it from there. This should get you pretty close to the right size. Do keep in mind that everything that is stock has been scaled down to 80 in the FPE files.

Hope this helps.

maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 1st Oct 2012 11:51 Edited at: 1st Oct 2012 11:52
take a stock-floor and wall- x-file and load it into 3ds for reference.

Killj0y17
13
Years of Service
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Joined: 15th Sep 2012
Location: In a pineapple, under the sea
Posted: 5th Oct 2012 11:49
Quote: "take a stock-floor and wall- x-file and load it into 3ds for reference. "

thanks a lot!! really helped me there!

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