changing camfov is easy to do with a triggerzone so the player can trigger the effect:
:state=0,plrwithinzone=1:camfov=35,state=1
if i remember right 50 is standard, so below is zoom in while above is zoom out:
:state=0,plrwithinzone=1:camfov=70,state=1
play around with the camfov-numbers to tune. to get a permanent change to from the beginning of the level (triggered zones dont work most of the time on start), lets say 65, you can assign the following line into state=0-lines in levelsetup.fpi in your games-folder (languagebank/english/gamebank/mygame is default for testgame):
:state=0:camfov=65
as said there are some other camera-options with v119+, look into syntax list and try around with it:
Quote: "3.10 CAMERA
3.10.1 CONDITIONS
3.10.1.1 INVIEW=X
3.10.1.2 PICKOBJECT=X
3.10.2 ACTIONS
3.10.2.1 CAMFOV=X
3.10.2.2 CAMFOVINC=X
3.10.2.3 CAMROTATIONON=X
3.10.2.4 CAMSHAKE=X
3.10.2.5 ENTITYCAM
3.10.2.6 LASTCAM
3.10.2.7 PLAYERCAM
3.10.2.8 PLRCAMOFFSETON=X
3.10.2.9 PLRCAMOFFSETX=X
3.10.2.10 PLRCAMOFFSETY=X
3.10.2.11 PLRCAMOFFSETZ=X
3.10.2.12 SETCAMOFFSETX=X
3.10.2.13 SETCAMOFFSETY=X
3.10.2.14 SETCAMOFFSETZ=X
3.10.2.15 SETCAMROTX=X
3.10.2.16 SETCAMROTY=X
3.10.2.17 SETCAMROTZ=X"
hope this is helpfull.
gz