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AppGameKit Classic Chat / agk on linux in any way?

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sovr
14
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Joined: 2nd Jan 2010
Location: USA
Posted: 1st Oct 2012 06:16
Hello, I was wondering if there is any way I can add my agk projects to linux? I know linux accepts c++ and java projects. If there is no way... will there be a way to have agk on linux in the future? Thank you in advance!

sov the game creator!
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 1st Oct 2012 11:51
today no
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Oct 2012 17:41
The issue is having AppGameKit libraries appropriate to the platform you are running on.

This applies to the Android platform as well. Java is only a small piece of that setup. Most of it is still C++ libraries.

If/when someone decides to do a Linux version, they would need to build a library set and core file set specific to Linux setups. I would think it wouldn't be too hard, but it would still take time. And the AppGameKit developers are working pretty hard just trying to clear up bugs and get the next release with new features out. And, hopefully getting the other platforms discussed on the site up to date.

So, probably no AppGameKit of Linux any time soon.

Cheers,
Ancient Lady
AGK Community Tester
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 1st Oct 2012 17:42
Actually this is weird, because it shouldn't be much of a hassle to port it to linux. It's just window / context creation, user input (both of these could be handled by GLFW), networking library is already implemented (libcurl) uh... anything else?
I guess TGC will port it when they have the time anyway.

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Zeerun
AGK Developer
19
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Joined: 28th Aug 2005
Location: United Kingdom
Posted: 4th Oct 2012 12:00
I ran tier 1 development in both mac and linux using wine, before settling on my netbook for development use.
Sometimes it crashed after compiling and broadcast wouldn't stop.

I seek perfection but wear my scars with pride
kamac
13
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Location: Poland
Posted: 4th Oct 2012 16:37
It's not about using wine Zeerun, but native compatibility matters here

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Zeerun
AGK Developer
19
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Joined: 28th Aug 2005
Location: United Kingdom
Posted: 4th Oct 2012 16:46
Sorry, just my Interpretation of 'any way'

I seek perfection but wear my scars with pride
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 4th Oct 2012 17:58 Edited at: 4th Oct 2012 17:59
Well, it was already said before that we're able to run AppGameKit ontop of wine then
But well, yeah, you can work with AppGameKit on linux if you want. (with wine as mentioned)

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Greenster
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Joined: 3rd Feb 2005
Location: US ©
Posted: 5th Oct 2012 10:04
Wine has the same usability as virtual machine software..

HTML5 and Java are already on pretty much everything. When TGC does implement HTML5/<canvas> I highly doubt they will make an IDE port to linux distributions.. You'll see it in freedomengine first if it does happen, it currently has all the development focus.
kamac
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Joined: 30th Nov 2010
Location: Poland
Posted: 6th Oct 2012 11:23
Quote: "Wine has the same usability as virtual machine software..
"


Maybe that's true, althrough, you can't run wine on raspberry PI for example Which means there's no native support for it, and you can't run an AppGameKit app on it.

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