waffle:
that's good... unless the program at that point is updating a bitmap other than the screen (bitmap 0), because the TEXT would write to that bitmap instead of the screen. tho it sounds like you're not doing that so.... you'd be fine!
i noticed you didn't have any kind of debouncing code when the user presses the spacebar, if you were checking values in a loop (building an array for example) you might hold down the space bar too long and miss seeing a value, you might want to check the SOURCE button below for a slight change to prevent debouncing:
(this means that the user has to press AND release the space key before the routine will continue.)
If you aim at nothing you'll hit it every time. 806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9700 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05