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FPSC Classic Product Chat / Vote Dynamic Shadows for FPSC 2

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Nomad Soul
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19
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 3rd Oct 2012 01:43
If you haven't yet completed the survey for FPSC 2 please do so and make sure you select realtime dynamic shadows as VERY IMPORTANT.

This is the only original feature in FPSC which has never received an update and always got treated as a non supported feature despite being in the original engine.

So why care about this single feature when there are so many other important things?

For any of the earlier adopters of FPSC X10 you will have been as disappointed as I was to see this fully developed feature in the tech demo not working in the retail engine. This is because TGC could not implement dynamic shadows in a reliable or stable way.

See from 1:04 in this video
http://www.youtube.com/watch?v=YQ3VhbyPLbo

See from 2:04 in this video
http://www.youtube.com/watch?v=5BqbBPJmKws

Now FPSC X10 was around since 2007 (5 years ago) and we still haven't seen any progress. We also saw a couple of very promising mod efforts from Dark Goblin which never saw the light of day because of stability and performance issues.

In short dynamic shadows has never been possible either by TGC or the community and is therefore something which they need to work extra hard on to develop in FPSC.

There is no viable FPS game developed in 2012 which does not have dynamic shadows and I would not be inclined to develop or play one that does not have this feature.

Thanks and please vote VERY IMPORTANT to dynamic shadows in FPSC 2.

Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 3rd Oct 2012 02:23
Quote: "There is no viable FPS game developed in 2012 which does not have dynamic shadows and I would not be inclined to develop or play one that does not have this feature. "


True in some extent... but a lot of great shooters dont have that feature. Especially the classics. Its a desirable feature and I hope it will be in FPSC2. Dynamic light is only really important in stealth games.

TriSpefear Studios
14
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Location: Dallas, Texas, USA
Posted: 3rd Oct 2012 02:52
Dynamic light is only really eye-candy.... but it would be nice to have

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
Burger
14
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 3rd Oct 2012 02:56
Although is this really necessary to have its own thread? Good games can be made without dynamic shadows, but I do think it is of great importance as well.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
AngelTheKiller
FPSC Reloaded TGC Backer
16
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Joined: 17th Feb 2010
Location: In your house
Posted: 3rd Oct 2012 04:28
Combat arms doesnt have dynamic shadows and its still a good game

Hello.
TriSpefear Studios
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Location: Dallas, Texas, USA
Posted: 3rd Oct 2012 04:58
Quote: "Combat arms"


I remember that game ;p

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
The Nerevar
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Location: Vvardenfell
Posted: 3rd Oct 2012 06:03
Morrowind is another one, without dynamic shadows, or physics i think, and it's one of my favorites!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
The Zombie Killer
15
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 3rd Oct 2012 11:33
Dynamic shadows are merely for visual appeal, they are not required at all to create a good game, unless you are creating a game like Thief. Since FPSC2 will most likely be a 'modern' engine, you won't need to worry Nomad, they will most likely put it in, and even if they don't someone will mod it. It's entirely possible for the community to program it, Dark Goblin and I are restarting CorVus soon, the only reason it isn't started or anything like that yet is because we're waiting for EVOLVED's new advanced lighting effects.

-TZK

angusm3
17
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Joined: 6th Mar 2009
Location: Right behind you...
Posted: 21st Oct 2012 23:13
is this TGC's response to the lightstorm engine project?

http://www.youtube.com/watch?v=AfFa6uPv_8o
I appear to have burst into flames...
Nomad Soul
Moderator
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Location: United Kingdom
Posted: 1st Nov 2012 02:16
Calling all FPSC users.

There is no mention of dynamic shadows in the FPSC Reloaded kickstarter page. It looks like this is not going to happen for FPSC again.

Did you all vote this as VERY IMPORTANT on the survey?

This is devastating news.

KeithC
Senior Moderator
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Location: Michigan
Posted: 1st Nov 2012 02:28
I voted for it. I don't think your concerns are going unheard.

-Keith

DarkJames
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Posted: 1st Nov 2012 02:45
Quote: "The current light mapper only acts on the static parts of the scene, which makes use of the scenes lighting to create illumination and shadow effects in your game. Unfortunately the light mapper ignores dynamic entities and objects in the scene as they have the potential to move and invalidate any light-mapping that may otherwise have been applied to them. This is most evident around doors and switches which need to be dynamic for animating, but are otherwise situated statically within the scene. The opportunity is to identify these types of object and light map them with the static scene, therefore making scenes that contain doors, windows, switches, animating machinery, trap doors, explodable walls and other ‘semi-dynamic’ elements look and feel like part of the lighted scene."


From the kick starter.

------
Nomad Soul
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Location: United Kingdom
Posted: 1st Nov 2012 02:55
I don't believe this is the same thing as dynamic shadows.

This is just making sure that dynamic objects get included in the lightmapper instead of inheriting a generic light value based on the ambient lighting so they don't look out of place in the scene.

This doesn't mean they will have dynamic shadows

Hamburger
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Location: Grand Rapids MI
Posted: 1st Nov 2012 04:23
I think they will be included Nomad. Dont worry...

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Olby
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Posted: 3rd Nov 2012 16:05
I agree, it's about time they implement it. Show me at lest one commercial FPS game released during the last five or so years that doesn't have dynamic shadows. It adds to the game play (atmosphere) and it is something that current generation of gamers are used to and expect in every decent FPS game.


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da2020
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Posted: 3rd Nov 2012 16:54
@Olby Disagreed, I don't think it's really that important of a feature as it doesn't add too much to the gameplay, and from as far as I read I think it will take Lee quite some time to properly integrate this to FPSC so I see it going down the priority list.But I still think this will be quite a nice addition but in my opinion, I think it should not be integrated this early as Lee still has a lot more important priorities for FPSC.
Olby
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Posted: 3rd Nov 2012 17:39 Edited at: 3rd Nov 2012 17:40
Well did you read what I said? Even if you think it's secondary, majority of real gamers will disagree. When it comes to dynamic shadows people come to expect them be part of the game. Many will reject the game due to it's poor graphics and shadows are a major contributor. They're integral part of games nowadays and can contribute to game play a lot if designed and implemented properly, it's like saying "why do you need sound in your games if you have visuals".


Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Win 7 HP (x64), DX 11, PureBasic 4.61 + DarkGDK 2.0
BlackFox
FPSC Master
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Posted: 3rd Nov 2012 18:22
Quote: "Well did you read what I said?"


Does it really matter? Some like it, some don't care. Some feel it is a "must-have". To each their own. Everyone has the right to their opinion(s).


There's no problem that can't be solved without applying a little scripting.
Olby
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Posted: 3rd Nov 2012 20:14 Edited at: 3rd Nov 2012 20:16
Quote: "Does it really matter? Some like it, some don't care. Some feel it is a "must-have". To each their own. Everyone has the right to their opinion(s)."


Sorry if I sounded too harsh, what am trying to say is that 21st century FPS game should have shadows no matter what the developers think. Our customers want it and that's why it's important. Am really humble person but when it comes to something as basic (please don't start with how "complicated" it is) it's just ridiculous not to have it. FPSCR has great potential to mature from a basic kiddies toy to something that indie and hobbyist game designers could use to produce quality shooters. Nobody wants it to fail.


Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Win 7 HP (x64), DX 11, PureBasic 4.61 + DarkGDK 2.0
Belacios
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Posted: 14th Nov 2012 12:08
Totally agreed with Dynamic Shadows, this is one of the must-have things in FPS Creator 2!!
For people who likes to create Horror games, dynamic shadows would be PERFECT to make some creepy atmosphere!

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