Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to make a circular, glowing overlay?

Author
Message
bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 3rd Oct 2012 21:11
Can someone please tell me how to create a circualr, glowing overlay?

I have a glowing entity, and I need to create the illusion that the entity is projecting light onto the ceiling above it. I can't use dynamic light markers, as there will be 12 of these entities iin each of 2 rooms, so I won't be able to use enough dynamic markers to achieve this.

Therefore, I'd like to create a circular, glowing overlay to achieve the same effect of light being projected onto the ceiling. The problem is I don't know how to create illumination maps to make overlays/entities glow.

I've searched the forums, but can't find any tutorials on creating illumination maps. I can only find tutorials for other types of shaders!

Any help would be much appreciated

lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 3rd Oct 2012 21:32 Edited at: 3rd Oct 2012 21:36
I use this system, although I do not know if it's the right one, it works.
I copy the tetxture, and those black where I do not want to be enlightened, and white where I want it illuminates.

in file.fpe
effect = effectbank\illuminationent\illuminationmap.fx



Ross tra damus
3D Media Maker
20
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 3rd Oct 2012 22:12
bruce3371

What colour of light do you want the overlay to be in?

What radius (small,medium large)of light do you want to appear on the ceiling?
Bare in mind that the light circle is best placed in the center of the overlay for various reasons.

Let me know and I will see what I can come up with.
bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 3rd Oct 2012 22:12
Thanks, now I just need to figure out how to create circular 'light pool' texture...

lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 4th Oct 2012 17:32 Edited at: 4th Oct 2012 17:33
like this?


bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 4th Oct 2012 17:35
No, by 'light pool' I meant the light that's projected onto a spot on the ceiling.

lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 4th Oct 2012 17:58 Edited at: 4th Oct 2012 18:43
like this ?



if this is the effect you want, open a photo editing program, like Photoshop, create a new image 512x512 pixels

with a transparent background, then "such as" draw a yellow circle, and save it in nametexture_D2.dds. the same circle as the white and save it in nametexture_I.dds.

with Notepad create a file.fpe



Put everything in a folder, in entitybank (texture and files together)

(I with photoshop export to png, then open paint.net and export to .dds)

bruce3371
15
Years of Service
User Offline
Joined: 4th Aug 2010
Location: Englishland
Posted: 4th Oct 2012 22:32
Yes, that's it. Thanks for your help, I ended up doing pretty much that, but my texture wasn't big enough!

Login to post a reply

Server time is: 2026-07-05 14:46:35
Your offset time is: 2026-07-05 14:46:35