Hey guys,
I'm trying to figure out the ODE equivalents of the following commands, I'm unsure as to what they are, or how I'm meant to re-create them in Dynamix:
ode create static triangle mesh physicsuniverseobj
Would this be the following?:
dyn cook triangle mesh physicsuniverseobj,physicsuniverseobj
dyn make triangle mesh physicsuniverseobj,physicsuniverseobj
ode create dynamic box tobj:
The Dynamix equivalent has a density action as well as an object, would it be recreated like this?:
dyn make box tobj,object size z(tobj)
ode set response tobj,2
ode set contact fdir1:
I think this is dyn soft body set friction, but what if it's not a soft body I'm dealing with?
ODE GET BODY ADJUSTMENT X(tobj)
ODE GET BODY ADJUSTMENT Y(tobj)
ODE GET BODY ADJUSTMENT Z(tobj)
ODE COLLISION MESSAGE EXISTS()
ode destroy object:
Is this dyn delete actor or dyn delete soft body?
ode update 0.001
would this be dyn update or dyn simulate 0.001?
ODE COLLISION GET MESSAGE
ODE GET OBJECT A()
ODE GET OBJECT B()
ODE GET OBJECT A VELOCITY X()
ODE GET OBJECT A VELOCITY Y()
ODE GET OBJECT A VELOCITY Z()
ODE GET OBJECT B VELOCITY X()
ODE GET OBJECT B VELOCITY Y()
ODE GET OBJECT B VELOCITY Z()
ODE GET OBJECT A ANGULAR VELOCITY X()
ODE GET OBJECT A ANGULAR VELOCITY Y()
ODE GET OBJECT A ANGULAR VELOCITY Z()
ODE GET OBJECT B ANGULAR VELOCITY X()
ODE GET OBJECT B ANGULAR VELOCITY Y()
ODE GET OBJECT B ANGULAR VELOCITY Z()
ODE GET OBJECT A CONTACT()
ODE GET OBJECT B CONTACT()
ode get body height(tobj)
Sorry if I'm annoying anyone by asking so much :p
-TZK