First step... export as a .X file format as there will be texture issues [Which I am yet to disgnose] with .dbo files after importing into DBP... after which you have the option o
f using a collisions library such as the aforementioned Sparkys
But if like me...
Second step... import into DBP... and use Dark Physics /or/ Dark Dynamix to utilise the wonderful physics world of NVidia PhysX.
I have a project in which I created a map in 3DWS and imported into DBP and used a MESH function of PhysX to enable collision and movement wi
thin... not a single issue with steps at all... I must mention though be careful with edges...
The mentioned project can be found
here... you can see the steps I mentioned...
I am waiting for the maker of DarkOcclusions to make a mod for .X models as I can not get around the texture issue with .dbo, before
I continue and return to that project... I am yet undecided whether I make the code public or not... [More the effort than anything else]
Hope that helps...
If you have any other questions about using DarkPhysics let me know... I currently do not own DarkDynamix but I will in future soon...