Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / AGK Making subimages for texture atlases etc. - Made easy!

Author
Message
kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 7th Oct 2012 19:04 Edited at: 7th Oct 2012 19:22
Hey there.


I thought that I might share a tool of mine with AppGameKit users, that lets you guys create subimages for your texture atlases etc. easily.

What it does:
It asks you for image width and height, then for width and height of one rectangle. After that, it produces a subimages file positioned relatively to the .exe.

Entirely done with C++.

PS. Type 1 and press enter after booting it, as the 2nd option is for converting arrays. Not sure what I did use it for.

EXE file added as attachment.


Have fun!

Follow me on twitter! @MotionStruct
Motion Struct blog

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-23 23:28:15
Your offset time is: 2024-11-23 23:28:15