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DarkBASIC Professional Discussion / Has Matrix texture tiling problem been solved yet??

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DcZee
23
Years of Service
User Offline
Joined: 28th Apr 2003
Location:
Posted: 12th Nov 2003 17:56
Ran into the matrix tiling problem today. 10x10 128x128 textures mapped evenly on a 1280x1280 bmp pic, and when the individual texture is mapped onto my matrix it grabs a portion of the texture beside it and creates a horrible seam between matrix tiles.

Some suggested using the filtering or changing to 32bit mode to fix it but that didnt seem to help at all.

I have the latest upgrade to dbpro so i am assuming this bug hasnt been fixed yet. Does anyone have a work around for it?? or know why its doing that so I can create a work around,...
Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 12th Nov 2003 17:58
There is a fix for in - a new command SET MATRIX TILE TRIM I think it was, was introduced so you can set the tile trimming yourself.


BLUE GUI Plugin: http://blue.robert-knight.net / BLUE IDE [href]http://blueide.sf.net/ - Replacement editor for DBPro[/href]
DcZee
23
Years of Service
User Offline
Joined: 28th Apr 2003
Location:
Posted: 12th Nov 2003 18:27
kk thanks I'll check that out.

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