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FPSC Classic Showcase / Middle East Warfare MP

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AngelTheKiller
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 17th Feb 2010
Location: In your house
Posted: 8th Oct 2012 08:20 Edited at: 8th Oct 2012 08:32
Hello there,
In this map you're boss has sent you to retrieve a stash of gold that's worth more than 5 million. What you didn't know is there were other mercenaries wanting to get their hands on the stash of gold. You're goal is to kill every mercenary in you're way then retrieve the stash of gold and get to the boss alive.

This map is a 6 player middle eastern level with pistols, snipers, assault rifles, and sub machine guns. First to 20 kills wins the game.

Here are some pictures of the level,






For higher res click here >> http://imgur.com/a/0rjs3#0 <<
And here is the download Link for ya
http://www.mediafire.com/?8kh2p555td7yfqr

Hello.
The Nerevar
14
Years of Service
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 8th Oct 2012 14:22
Das ist sehr gut!
Very basic theme, but the design is superb!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
TriSpefear Studios
13
Years of Service
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 8th Oct 2012 17:32
Who is going to play this? I'm done to some games

"Everyone may doubt me, but you're just giving me more of a reason to continue on..."
AngelTheKiller
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 17th Feb 2010
Location: In your house
Posted: 8th Oct 2012 20:00
@The Nerevar
Thank you, I was trying to make a small map base on a desert.

@TriSpefear Studios
We could play now if you want. I have my ports set up so I can host a match so we can play!

Hello.
SpaceWurm
13
Years of Service
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Joined: 11th Nov 2011
Playing:
Posted: 8th Oct 2012 21:26
Do the Post effects to work in Multiplayer?

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
AngelTheKiller
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 17th Feb 2010
Location: In your house
Posted: 8th Oct 2012 21:27
Yup

Hello.
SpaceWurm
13
Years of Service
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Joined: 11th Nov 2011
Playing:
Posted: 9th Oct 2012 16:51
Where did you setup the post effect in order for it to work in Multiplayer?

In Single player I would normally place it on a Triggerzone.

Anyway, I'm downloading this now. Keen to jam a game sometime?

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Corno_1
14
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Joined: 3rd Nov 2010
Location:
Posted: 9th Oct 2012 19:30
Quote: "Where did you setup the post effect in order for it to work in Multiplayer?"

i think he use a mod, because normaly you can not use postprocces in multiplayer

BUG: i sometimes fall through the floor and then i die! And when i respawn then it is outside of the map!

AngelTheKiller
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 17th Feb 2010
Location: In your house
Posted: 9th Oct 2012 23:31
@Landman
Build a multiplayer game, go to game\Files\languagebank\english\gamebank\arenagame\setuplevel.fpi and add this line under :state=0:setposteffect=
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255
So it will look like this.
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255
:state=0:setposteffect=
after = add the posteffect from the effectbank from postprocess
so it may look like
:state=0:setposteffect=multi
It must be a .fx





@Corno_1
I never fell through the floor so I don't know how that happen but since Im using fpsc 1.20.3 there is a glitch when you jump on entities you may get stuck in place. So if you jump on a entity make sure you do it while walking. I have to wait till this bug in fpsc gets fix :S

Hello.
kingofmk98
13
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 10th Oct 2012 00:29 Edited at: 10th Oct 2012 00:29
Quote: "1.20.3 there is a glitch when you jump on entities you may get stuck in place. So if you jump on a entity make sure you do it while walking. I have to wait till this bug in fpsc gets fix :S"

Im pretty sure its fixed in beta 4


This man with long tail just popped out and said Spagett!... It was not scary, It was just abnormal.
AngelTheKiller
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 17th Feb 2010
Location: In your house
Posted: 10th Oct 2012 01:25
well when i made this map there where no beta4

Hello.
kingofmk98
13
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 10th Oct 2012 01:28
Quote: "well when i made this map there where no beta4"

I know but i was just letting you know


This man with long tail just popped out and said Spagett!... It was not scary, It was just abnormal.
AngelTheKiller
FPSC Reloaded TGC Backer
14
Years of Service
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Joined: 17th Feb 2010
Location: In your house
Posted: 10th Oct 2012 01:34
oh ok. Did it really fix the entity problem? ive been wanting to make a map with terrain n stuff

Hello.
kingofmk98
13
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 10th Oct 2012 03:49
I haven't had problems with it yet so i think it is.


This man with long tail just popped out and said Spagett!... It was not scary, It was just abnormal.
AngelTheKiller
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 17th Feb 2010
Location: In your house
Posted: 10th Oct 2012 05:45
Quote: "I haven't had problems with it yet so i think it is."

Well I tryed the new beta and it still haves the entity glitch where if you jump you ether stay in place and cant move or if your running you just keep sliding. Damn I cant do the terrain map I was planning on doing. Anyways since its 10:46pm here I was wondering if any of ya wants to play a match tomorrow since I get out of school at 1:19 tomorrow.

Hello.
SpaceWurm
13
Years of Service
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Joined: 11th Nov 2011
Playing:
Posted: 10th Oct 2012 10:25
@AngelTheKiller, awesome! I'm keen to try multiplayer but the thing is, what time zone are you in?

I live in South Africa. So it's Central African Time.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
born for game
16
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Joined: 24th Mar 2008
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Posted: 16th Oct 2012 06:43
Very nice. Thank you.


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