I had the same problem with gravity for my physics platformer Mr Otto Beat. I patched the issue with these few lines of code:
devName$=getDeviceName()
if (upper(mid(devName$,1,7))="WINDOWS")
isDevPC=1
endif
setPhysicsGravity(0,50+25*(isDevPc-1))
The code detects if the platform is a Windows PC, and, if yes, diminishes the gravity value. On Android gravity seems less effective than on Windows, so we have to set an higher value to prevent the character from jumping too high.
Of course a long term solution, i.e. understand exactly how to tune the physics parameters, would be good, but I had few time to investigate in forum or by myself. Anyone has got any idea?