All 3D models (referred to as OBJECTs by DarkBASIC) are made up of lots of triangles joined together. For example, a plane object is made up of two triangles joined together to make a square.
These triangles are composed of 3 vertexes (or verticies). Verticies are the points in 3D space which are joined together to make the triangle. Each vertex in a 3D world has an X, Y and Z coordinate, as opposed to 2D, where points only have X and Y coordinates.
Verticies can also have other properties such as color (or "diffuse"), alpha (transparency), shinyness (specular) and texture coordinates to tell DarkBASIC how the texture should be applied to the object and so on.
By using the memblocks commands, you can create custom 3D objects in code by specifying where the verticies are that make up the polygons (triangles) which make up the 3D model.