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FPSC Classic Product Chat / Bond's Medusa Shader Alternative Uses

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ASTECH
18
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Joined: 18th Jul 2007
Location:
Posted: 13th Oct 2012 00:54 Edited at: 13th Oct 2012 00:54
I was thinking about applying this shader to another character and specifically for the "burn away" effect. My question is, is there any way to change the burn color in the shader or is that hard coded in?

Actually... I really would love to see just a version that includes the burning away with the option to opt out the shadow plane. The level I'm doing doesn't really look right with the shadow effect applied. I hope I could opt that out as well. Anyone else played with this shader to see all it's potential uses?

Thanks

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 13th Oct 2012 06:44
The fire color appears to be in the medusa_s file for her. In the bottom half. Bond1 was using highres normal maps on these characters. Make a back up of both the _n and _s files and then play with the Hue to changes the color of the fire.

As far as the shadow goes:


Open the shader in notepad and change the last line in the code section I have shown above to -200 or just enough to hide the shadow under the floor plane.

Other then hacking up the shader code till you got it right this would be the easiest probably.

ASTECH
18
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Joined: 18th Jul 2007
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Posted: 13th Oct 2012 13:39 Edited at: 13th Oct 2012 13:41
Thanks Myke! I thought about looking at the N and S files but for some reason I shrugged it off. I'm going to change the color to fit my monster for my game. It's going to be nice getting the right colors I need!

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Pirate Myke
16
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 13th Oct 2012 17:44

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