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FPSC Classic Product Chat / Some questions about the creation process with FPSC

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Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 13th Oct 2012 04:44
Have played around with FPSC but never really done anything with it. I am trying to learn DBP but would also like to get something going in FPSC. I do keep it updated. I have read or referenced both community guides.

So what I want to know is there a process to follow?
Do you draw everything out on paper first and then start putting it into the level?

Do you use stock segments, entities and characters in your levels first to get them setup and running then make your own and put them in later?

Why would you make your own segments when you can re-texture the stock segments?

Do you do do your scripts as you go along or get the level set up and do that later?

I am just wondering if there is a method to the madness!!!

I am very impressed with the hands on DBP book and saw on digital skills website that there was supposed to be a hands on FPSC book but it never came out. Does anyone know where there are any good FPSC tutorials?

Thanks
Dragonslayer
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 13th Oct 2012 07:28
Quote: "So what I want to know is there a process to follow"


mess around and gain experience, you'll develop your own process over time.

Quote: "Do you draw everything out on paper first and then start putting it into the level"


I do, but not everyone does.

Quote: "Do you use stock segments, entities and characters in your levels first to get them setup and running then make your own and put them in later"


no, I like to get an idea for style before i work on gameplay.

Quote: "Why would you make your own segments when you can re-texture the stock segment"


if you want a different mesh, perhaps a thicker or thinner wall, some walldetail built in, etc.

Quote: "do your scripts as you go along or get the level set up and do that later?"


I do them as I go, but you might prefer to do them somehow else. it's all based on preference, there's no one better way to do things.

Dragon slayer
19
Years of Service
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 13th Oct 2012 07:37
ok thanks
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Oct 2012 08:51
Quote: "Do you draw everything out on paper first and then start putting it into the level? "


Rarely and only for ambitious projects. I would recommend it though.

Quote: "Do you use stock segments, entities and characters in your levels first to get them setup and running then make your own and put them in later?"


I dont own any more completely undmodified stock content but...why not? The stock content looks great if used right.

Quote: "Why would you make your own segments when you can re-texture the stock segments?"


Three reasons:

1: Its faster to use an FPSC tool like one from Doomsters Collection to make your own segments

2. If you retexture the stock segments...you no longer have the stock segments and you might need a lot more than these few.

3. The stock segments have a lot of meshdetails that might not look good with your texture.


Quote: "Do you do do your scripts as you go along or get the level set up and do that later?"


I get a basic level done, do the gameplay (scripts) finish the level. This is a good approach to keep an eye on the memory cap.


Quote: "Does anyone know where there are any good FPSC tutorials?"


If you updated your FPSC there should be the COMMUNITY GUIDE in your FPSCreator / Documents folder. A compilation of tuts by nickydude that will get you hooked.

If you want more, here are some of my tutorials:

Here

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