I've had AppGameKit for a while now and have been happily using it on my aging Dell workhorse of a laptop.
Until that is, the other day.
I'd redownloaded and installed 1.076 because I'd accidentally made some changes to the examples provided.
Now whenever I compile and run anything it takes an absolute age to load and only runs at about 5fps. (Even the "Hello World" a wizard did it with just a simple Print(Str(ScreenFPS())) added for debugging purposes); although they broadcast and run fine from the android player.
I have tried both the windows installer and the zipped files and both have the same results.
Yesterday I even went as far as reinstalling windows (Vista Premium 32bit SP2) and was surprised to find exactly the same problem occuring.
I am completely flummoxed as to what to do to sort this out, has anyone else out there had this problem? Does anyone have any suggestions as to what to try next...
Thanks in advance
P.S.
Here are some notes and observations about stuff I have discovered the last 20 or so attempts at redownloading and reinstalling various versions of AGK.
The 1.076 Installer doesn't seem to make the file associations for AppGameKit files (So double clicking them doesn't work)
The 1.076 Installer and the zipped files don't at any point ask for the Serial Number. (Although I'd have thought it would simply not compile if it wasn't activated yet)
The 1.065 Legacy installer installs and works/compiles fine.