Ok! I set up savegame levels in between each of my game levels, I made these levels look like simple transport tunnels connecting my game worlds (for the sake of the story) and once a player walks through this "tunnel", he enters a zone that plays a very short avi showing the player radiating energy and presenting a message telling him that his game has been saved and his energy restored to full. He then continues to the end of the tunnel where he enters a win zone that loads the next level.
Everything works fine until the player finishes level 6 (actually level 4 of the game since I am counting the inter-levels). When he enters the win zone for level 6 (scripoted exactly like the other win zones), the loading page appears and towards the end of the load cycle, THIS APPEARS!!!
Signature du problème :
Nom d’événement de problème: APPCRASH
Nom de l’application: Aventure2.exe
Version de l’application: 1.0.0.0
Horodatage de l’application: 4d460aea
Nom du module par défaut: StackHash_0a9e
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 00000000
Code de l’exception: c0000005
Décalage de l’exception: 04339fe9
Version du système: 6.1.7601.2.1.0.256.48
Identificateur de paramètres régionaux: 3084
Information supplémentaire n° 1: 0a9e
Information supplémentaire n° 2: 0a9e372d3b4ad19135b953a78882e789
Information supplémentaire n° 3: 0a9e
Information supplémentaire n° 4: 0a9e372d3b4ad19135b953a78882e789
Isn't it cute? I tried rebuilding, moving entities around, simplifying scripts in the last working level... no success.
I'm no expert, but chould this error mean that I am overflowing my memory? That StackHash thing leads me to think it's running out of memory or something to do with memory. But I have 8Gigs in my machine and am running on a i7 processor.
Right now I'm taking a break otherwise I may hurt someone.
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