I have been playing a little with the 3D commands, and seem to have an issue with texturing. I load the texture using loadimage, create a plane, or a box, it doesn't make any difference. Then I use set object image. I only see a white plane or box still. The 3D demo works ok as far as I can see, but apart from creating the objects rather than loading I can't see why my little test doesn't work. Anyone else had problems texturing objects made from with AppGameKit? Most of my 3D objects from my DB days are .x and I have no easy way to get oobj at the min.
Edit - Here's the code I have been playing with.
setvirtualresolution(640,480)
setsyncrate(60,0)
`SetGenerateMipmaps(1)
loadimage("light1.png",1)
CreateObjectPlane( 1, 128, 128 )
`CreateObjectBox( 1,20, 20, 20 )
SetObjectImage( 1, 1, 0 )
`SetObjectShader( 1, 0 )
SetObjectPosition( 1, 0, -100, 200 )
RotateObjectLocalX( 1, 90 )
ang#=1
do
`RotateObjectLocalX( 1, ang# )
`RotateObjectLocalY( 1, ang# )
print(ang#)
Sync()
loop