Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / What is the best way to build a Newton multy poligon object?

Author
Message
Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 17th Oct 2012 17:33 Edited at: 17th Oct 2012 17:35
I am trying to build some multy poligonal Newton objects.
For example an airplane.
This airplane is made up of many parts (all newton objects)
the parts are :
Fusolage (cylinder), Left wing (triangle), Righ wing (triangle), nose (cone), tail (x object), cap (sphere)

So I am using the DBPro Ide to program the position of all these objects and to program the joins to let all the parts are part of a single object, just the airplane. This procedure is really slow how you can imagine. So I should to use something fastest to assemble my multi-parts (newton) objects.

I would to know if I can use some visual editor to "assemble" my airplane. I mean some program that let me to easly create the primitive shapes and to join these shapes to make a single Newton object precisely composed of many individual newton objects.
In the finish, this program should make a DBPro code that I can import later from my IDE.

Exist something to do that using newton wrapper?
And exist something to do that maybe not using precisely newton wrapper but standard DarkBasic object?


Thank you all!
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 17th Oct 2012 18:56 Edited at: 17th Oct 2012 20:08
Get a 3D editor... if you want free look for Evolveds site...

Simply create the object and look for the LIMB commands...

Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 17th Oct 2012 20:01
mm wait.
I would to find a program that let the user to build a thing (example an airplane) made by 6 3D single objects.

So when I will finish to assembly that airplane (using that 3d editor) so I will can add that airplane in DBPro and I will get 6 single objects positioned in the XYZ coordinates I choosed in the 3D editor.


Programs like deled or also 3D studio blender etc let me to make an airplane (made by many single object) and let me to export that airplane in X format possibly. So in DBPro I will can import the X format airplane but this will be ONE SINGLE 3D object!

In the past I used 3Dstudio max to make a 3D Earth map, composed by 150 single nations objects and I remember I exported the single each objects and these objects maintained the 3D studio XYZ coords in the DBPro too! But I don't remember good how all that works..

(sorry for my really ugly english..)
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 17th Oct 2012 20:08
Quote: "Simply create the object and look for the LIMB commands..."


Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 17th Oct 2012 20:36 Edited at: 17th Oct 2012 20:37
MrValentine, do you mean that when I get a single 3D object (my airplane) so I can use DBPro limb commands to select the single 3D objects I used to assemble the airplane in 3d editor?

So:
1) I make my airplane using 6 primitive objects using Deled
2) I export this airplane as X format single object
3) I import this X object in DBPro.(so I have 1 object, my airplane)
4) I can use Dark Basic limb commands to "see" and handle each of the 6 objects of my airplane.

This is right?
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 17th Oct 2012 20:44
Pretty much...

I am refraining from saying too much for two reasons... repetition and also want you to at least have a look into the mentioned commands and learn more about them... it is more fun for some of us [me included] to have something as a clue and then seeking it out, if that fails we come back and ask for more...

Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 17th Oct 2012 20:50 Edited at: 17th Oct 2012 20:51
Yeah you right, sorry for repeating, my english understanding need just more of one way to understand the phrases, just to get the certain of the sense of the words..

About to find all the 3d objects that are part of a single X object, that's a good mission. I try now to do some experiments.
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 17th Oct 2012 21:12
here when you get stuck

Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 17th Oct 2012 21:54 Edited at: 17th Oct 2012 21:55
Done!

From PERFORM CHECKLIST FOR OBJECT LIMBS command I know now that I can handle, rotate, move the single ogbjects that are part of the main object!

BUT! I tried to check if there is some command that can TRANSFORM these limbs in SINGLE objects (object number 2,3,4 etc)

In fact if I have to do a FOR cycling all my game objects
I would get the airplane as ONE object yet. But I would the wings,the tail and other parts as my game OBJECTS!

So I am in search of a command that TRANSFORM a limb in a object but I can't find it!

I am trying to use UNGLUE OBJECT command but I am really disoriented about.. probably is not the command I would..

MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 17th Oct 2012 21:58
Quote: "
MAKE OBJECT FROM LIMB
This command will make a simple object from the specified limb.

Syntax

MAKE OBJECT FROM LIMB Object Number, Second Object, Limb Number

MAKE OBJECT FROM LIMB Object Number, Second Object, Limb Number, All Limbs Flag
"




Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 17th Oct 2012 22:09
Damn....... Sorry dude haha and THANK YOU REALLY MUCH!
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 17th Oct 2012 22:10
not to worry, here when you need more help...

I did this very exact thing a week ago so I am fairly fresh with it ^^

Alduce
23
Years of Service
User Offline
Joined: 26th Oct 2002
Location: Rama spaceship
Posted: 17th Oct 2012 22:40

Login to post a reply

Server time is: 2026-07-07 11:46:18
Your offset time is: 2026-07-07 11:46:18