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Work in Progress / [DBP] I World 2!

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hmm
19
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Joined: 11th Oct 2003
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Posted: 23rd Oct 2012 12:50
Hi all,

It's been a while since I posted anything here, but some of you may remember a project of mine from quite a few years back called iWorld.

Anyway, there was a lot of interest at the time in the game/editor/thing and now I finally have some spare time, so I've begun working on a sequel, I World 2 (though I'll probably change the name. Its a bit too Apple-y these days).

For the uninitiated, I World was a kind of level editor where you could build cities quickly and easily and then run around them GTA style, stealing cars, running from police and blowing stuff up. Simple fun.

I've now started work on an update that will make use of Dark Dynamix. The editor is currently tile based, with you placing 3D tiles on a grid. The road editor works so you just draw your road shape and the editor automatically selects the right tile.

I'll soon be moving onto the game mode, but for now, the first screenshot (of many I hope):

MrValentine
AGK Backer
11
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 23rd Oct 2012 13:45
I am so tagging in here, should I be able to contribute such as Plants, Buildings, etc just ask

hmm
19
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Posted: 23rd Oct 2012 16:32
Awesome, thanks. It might turn into a bit of a huge project so I'll need all the help I can get!
JLMoondog
Moderator
13
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Joined: 18th Jan 2009
Location: Paradox
Posted: 23rd Oct 2012 17:20
This is the type of game I'd love to have on my tablet. Have you looked into AppGameKit at all?

Anyway, good luck.

seppgirty
FPSC Developer
13
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 24th Oct 2012 01:31
can't wait to see what you do with this. keep us posted.

gamer, lover, filmmaker
Jimpo
17
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Joined: 9th Apr 2005
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Posted: 24th Oct 2012 08:18
iWorld just might be my all time favorite DBPro game! I spent a lot of hours playing around with it.

In fact, the other day I found it and all my old maps buried away on my external drive. I couldn't play it though, since it was compiled before DBPro was made Windows 7 compatible.

Just skimmed through your old thread. Seeing the names of all the oldbies posting in there brought a wave of nostalgia!

hmm
19
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Joined: 11th Oct 2003
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Posted: 25th Oct 2012 00:03
@ Josh: Downloaded AppGameKit today for some app development. But is it capable of 3D? With physics?

@ Jimpo: Wave of nostalgia indeed. Great to hear you were such a fan of the original. Hopefully this update won't disappoint.

If anyone has any suggestions, wild ideas they'd like to see in the game let me know. I'm designing the thing as I go along.
pictionaryjr
13
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Joined: 12th Mar 2009
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Posted: 26th Oct 2012 11:13
@ hmm: No AppGameKit is not capable of 3d yet.

Brendy boy
17
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Joined: 17th Jul 2005
Location: Croatia
Posted: 26th Oct 2012 12:09
Quote: "But is it capable of 3D?"

yes

Quote: "With physics?"

not yet

Neuro Fuzzy
15
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Joined: 11th Jun 2007
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Posted: 26th Oct 2012 13:27
Note: in case you can't find it, you're looking for the newest AppGameKit beta. That's the build with 3d support.

hmm
19
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Joined: 11th Oct 2003
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Posted: 26th Oct 2012 13:47
Cool. I'll look it up.

In the meantime, work continues. Got a car working (using the Dark Dynamix advanced vehicles example). Check it.



Having some weird collision problems (invisible walls and the like), and the car physics aren't tuned but the basics are there. Very exciting.

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