Quote: "Use these 2 lines to get started:
dyn cook triangle mesh ObjectId, TriangleMeshId
dyn make triangle mesh ObjectId, TriangleMeshId
"
In first my friend THANK YOU for help! really!
Oh my god.. I am starting to get melted..
So, If I understand a bit.. :
load object "funnel.x", 9100
position object 9100,0,100,0
scale object 9100,5,5,5
color object 9100, rgb(0,200,0)
make mesh from object 1,9100
DYN COOK TRIANGLE MESH 9100,12
DYN MAKE TRIANGLE MESH 9100,12
DYN SET MASS 9100, 10
DYN ENABLE GRAVITY 9100,1
Ok In fact I see my funnel on the scene and seems my little cubes and spheres can collide against it in a realistic and detailed way!!! (though if really little size cubes or spheres I find a less realistic collisions situation)
but Fffff What the hell, a forward step
But dude, I read about in the help document that If I make a physic object in this way(using DYN MAKE TRIANGLE MESH command) so I can just obtain a static object!
But If I would to have my funnel fall down with gravity and with a mass?