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FPSC Classic Product Chat / melee weapon script required...

Author
Message
Rockstar AP
14
Years of Service
User Offline
Joined: 19th Jan 2012
Location:
Posted: 26th Oct 2012 09:23
hello there..

for my game...i want melee weapons to break after sometime say 10 hits and you can't use them anymore..

is this possible by scripting or i have to use any mods..

"mods always get me in trouble"

if you have a solution..help me..it will be highly appreciated..
thanks in advance..

good luck for your future...

ArPaN
Pain
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 26th Oct 2012 16:36 Edited at: 26th Oct 2012 16:46
I think this should have been asked in the scripting section.

I will look around to see if this has been done before.

EDIT: I did not see anything like this on the script page.

PAIN!

Me = noob

and i love The TGC : )
Corno_1
15
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 26th Oct 2012 21:07
Quote: "i want melee weapons to break after sometime say 10 hits and you can't use them anymore.."

i do not think that is possible without a mod which have a condition similar to this:


Sorry

Corno

Errant AI
19
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 28th Oct 2012 02:32
Should be doable using the gun jamming feature. Just run a background /global script that checks for if the weapon is jammed and remove it from the player when that happens.

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