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AppGameKit Classic Chat / vsync possible?

Author
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nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 27th Oct 2012 23:45
I thought I read somewhere that there may be a way to achieve vsync?
If not, we seriously need one for anything released as a PC game.

Even in full screen on PC, I get screen tear unless I use my nvidia control panel to apply vsync to my game.

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 28th Oct 2012 01:12 Edited at: 28th Oct 2012 01:12
VSync will be in the next version of 108, and on by default until you call SetSyncRate which will disable it. Note you shouldn't set VSync on in the driver for the next version as it is not true VSync, it uses the Desktop Window Manager to sync it's drawing with the Windows compositing process.
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 28th Oct 2012 01:20
Yea, I wouldn't consider setting it in the driver for real, as it's no use to the game audience.

Good news if it's coming in the next update though.

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