Let's try again.
I just reread your first post and it appears that you are trying to build your own Android Player (always a good idea).
So you are probably working with this directory:
C:\Android\AGK\IDE\apps\interpreter_android
If you followed all the different guides, you have installed cygwin and built the project by opening a cygwin session, maneuvering to the correct directory and executing the clean and build commands. Something like this:
cd /cygdrive/c/Android/AGK/IDE/apps/interpreter_android
/cygdrive/c/Android/android-ndk/ndk-build clean
/cygdrive/c/Android/android-ndk/ndk-build 2> log.txt
When I installed my Android tools (ndk), I put them in a directory named 'android-ndk' (I don't like including versions).
After you built the Player, did you check the log.txt file to see if it showed any errors?
Assuming it didn't, then you open Eclipse and import the project in the interpreter_android directory as instructed by the various guides. You would need to right-click on the imported project and fix the project properties by clicking on Android Tools and selecting 'Fix Project Properties'. The next step is to run the app as an Android Application.
Hopefully, assuming you have your Android device connected via USB (and it is configured properly), when you try to run the project, Eclipse sees your device and lets you select it and then installs and runs the Player. The apk file has now been created and exists in the interpreter_android/bin directory.
Even if Eclipse doesn't see your device and asks if you want to create a virtual one (to which you respond 'no'), the apk file has still been created and can be installed on your device using other means (some people use Drop Box).
So what stage have you gotten to from the bits above? Then we'll try to see if we can figure out what your problem is.
If you have been able to create a project based on the interpreter_android directory (copied and renamed to be your own project) and put the byte code file created by the Windows AppGameKit IDE in the <andproj>/assets/media directory and renamed it exactly bytecode.byc, then you should be able to create the apk file specific to that project.
The step you may or may not have missed is editing the interpreter.cpp file in cygdrive/c/Android/AGK/IDE/apps/interpreter so that it uses the byte code file. This is the one that turns the project from a Player into your app. The line to un-comment is line #255 (a couple of lines after #ifdef IDE_ANDROID) and after the comment '// Assign byte code filename when running standalone'. The comment at the end of line #255 reads '// comment in for T1 BASIC APP', which is not very clear. Make sure to delete the leading '//' before 'strcpy'.
Then go back into cygwin and your android project directory and clean and build again. Then, in Eclipse, select your project and press F5 to refresh it and then run it again. This will create an apk that will use the byte code file from your Tier 1 project.
Cheers,
Ancient Lady
AGK Community Tester