Quote: "but I would need a good tutorial on how to use the blendmapping command"
Yes, one is needed - especially for the undocumented extended features which you'll probably need. Have a look at the "Lerping Textures" project in your DBPro Project/Snippets folder.
That snippet shows how you can blend two textures according to the values of a third blending image - ideal for combining a single terrain texture with a path texture for example. Unfortunately the extra entries required for the blend mapping command are not clearly explained - but if you carefully experiment with the code you'll probably get what you want. Blending several textures that way rapidly becomes awkward or impossible and a shader solution is probably simplest. You're constrained by the DX9 limit of 8 textures which doesn't leave much scope for blending several textures - each new terrain texture will need a new blending map texture unless I've missed something in the DX9 docs.
With this approach it might be possible to blend up to four textures using corresponding blend maps, i.e. three for the main terrain textures and one for the road texture. The limit might be a bit less if some of the eight available blending stages need to be used for blending the results of earlier stages. I won't be sure till I try though.
With a shader you can reduce the number of textures required by storing up to four blend maps in a single blending texture, i.e. one in each colour channel. You still have the overall limit of 8 textures per limb though. Since that limit applies per limb your terrain could use more than 8 textures overall as long as any given limb stays within the 8 limit. The details will be a bit messy but could be very effective. As an extreme cae you might be able to design your terrain so that no limb uses more than two terrain textures.
Anyway, enough for now. Have a look at the LerpingTextures snippet and see how you get on.
[I posted an example a while back which used several blending stages. I'll edit this post with the link later.]
Edit Here's the link. As it happens I've shown how to add a road in one of the demos - there's a screenshot a few posts down that thread.
blend mapped terrains