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FPSC Classic Product Chat / Infinite Horizon Trick?

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Archangel Sirius
15
Years of Service
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Joined: 30th Dec 2010
Location:
Posted: 2nd Nov 2012 08:56
Hey all, I'm currently working on an outdoor level and was wondering if there is any way at all to give the player the illusion of an infinite horizon?
Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 2nd Nov 2012 08:59 Edited at: 2nd Nov 2012 09:00
Rolfy did a pretty awesome job, he created a walkable terrain which blends seamlessly with his skyboxes.


Slenderman's Shadow - Sanatorium
http://forum.thegamecreators.com/?m=forum_view&t=199408&b=35
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Nov 2012 12:13
That's a great idea, however it does require quite a bit of time in 3ds max and if you haven't quite got the skill to do that, there is a slightly easier technique that does yield good results. It's called "forced perspective" and it's the process of making things in the distance smaller and smaller to make them appear as though they're very far away. It's a technique seen in many games, specifically my favourite one, Mirror's Edge. It works best for cities, but it can be done for natural environments too. if that's what you're aiming for, replace "building" with "mountain" in the next paragraph.

the best way to do it is to begin by placing an invisible segment on one end of the map, then making a cityscape out of building models on the other end. be sure they're tall since you want them visible most. also, make them at a 45 degree angle to give them depth. use an all white skybox. screenshot it, and open it in photoshop, and crop out the sky, leaving only the buildings. make a giant static overlay from them. Then make a copy of your building models, and give them all a scale of half the original. Build your map. for the horizon, place biggest buildings close, half size buildings behind, and overlay in the far back. don't let the ground behind the largest buildings be seen.

as used in: (sorry for the screenshot spam)
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