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AppGameKit Classic Chat / not much help in bb forum.... can someone help?

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SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 4th Nov 2012 03:20
can someone please make a video tutorial on getting black berry agk player to work with a agk demo game to see how the process works...

I have my signing keys already and have even tested some of the sample c++ projects that come with bb's sdk but would now like to try the demos of agk through the player.

I read the read 1st stuff and just cant get the player to work and i also have no idea where to off load my basic files for the interpeter

any help would be greatly aprieciated!!

willing to pay if interested! I realy need to know how this works bad!!

SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 4th Nov 2012 18:38 Edited at: 4th Nov 2012 18:41
ok this is rediculas!!! i spent 2 full days at this and cant get agk to compile for the blackberry native sdk editor.

can anybody help.... im ready to toss the towel very shortly!

im getting 9 warnings and 31 other error messages and it says no binaries to run...

i think the setup for this needs better tutorials instead of a long txt file that just doesnt work at all to follow.

kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 4th Nov 2012 18:44
The process of compiling for BB does need more explaining, that's true, but we would be able to help you more if you could give us those errors you get.

Follow me on twitter! @MotionStruct
Motion Struct blog
SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 4th Nov 2012 22:48
sure.... let me make a video and ill post to show what im getting

SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 5th Nov 2012 05:48 Edited at: 5th Nov 2012 06:01
ok instead of video i just took a snap shot....any ideas?

also get "Launch Failed No Binaries" error when i go to build it and test it.

also i need to have the original agk release correct? or does 1.076 work with bberry?

i currently have the original installed with no updates

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Lucas Tiridath
AGK Developer
16
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 5th Nov 2012 14:29
Hey Interactive.

Quote: "also i need to have the original agk release correct? or does 1.076 work with bberry?"

You want v1076. I believe this was the version where BB support was introduced and it has not been included in any subsiquent updates so for BB, v1076 is the way to go.

Quote: "also get "Launch Failed No Binaries" error when i go to build it and test it."

Yes I just took a look at your screenshot and you're not getting any actual errors. So just to clarify, you have built the solution, right? If so, then your problem may well be with your build configurations. How are you trying to run this? With a BB Tablet or the VMWare simulator? Whichever it is, make sure the right build configuration is selected. That would be simulator-debug or device-debug.

Hope that helps.

SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 5th Nov 2012 14:54
im using an actual tablit ... i think i was trying device-release as thats what the instructions asked for....


ok tested it out and the compiler is still not making any binaries to run....

i wonder if those errors make it not work or if some path is incorrect

Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 5th Nov 2012 16:37
I don't think v1076 works with Black Berry. That was one of the ongoing issues, bringing the current version up to speed for platforms other than Windows, iOS and Android. I think the last release that supported BB was v1065.

Can we get one of the developers to answer this question, please?

Cheers,
Ancient Lady
AGK Community Tester
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 5th Nov 2012 16:50
It's been so long since I compiled for Playbook that I'm not sure how much help I can be, but you are not getting any errors in the screenshot. The console window may provide more information.

1065 was the last version that supported the Playbook and although we have not officially dropped support it is a low priority.
SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 6th Nov 2012 07:38
Quote: "we have not officially dropped support "

Thank God!!

it looks like alot of files are missing or paths are incorrect. i will mess around a tad more before i show a consol screenshot.

SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 6th Nov 2012 14:45
ok here is a screen shot of the consol.

things ive tried...
i tried to move that file over to that directory and i get a crap load of errors afterwards....

i have even tried to build the file with errors....no go.

here is the picture...

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SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 7th Nov 2012 03:28 Edited at: 7th Nov 2012 03:29
AH!!! good news!! i figured it out.

If anyone else needs help with this shoot me an email or message as i think i have it down good now

Only took 4 days of messing around

SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 7th Nov 2012 05:42 Edited at: 7th Nov 2012 05:50
about every 2 seconds....i notice a blip stuck frame and then it goes back to my set frame rate......

anyone else notice an odd blip in smoothness on the blackberry playbook?

what causes this?

edit: looks like it has to do with graphics and how busy it is....tried some demos that worked just fine...

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