Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
knm128
12
Years of Service
User Offline
Joined: 31st Dec 2011
Location: BEHIND YOU
Posted: 4th Nov 2012 06:29 Edited at: 4th Nov 2012 23:13


Hi, I'm making a game called Rising Arms, a modern war fps. I'm thinking of making it with FPSC Reloaded when it's out, but for now, I'm gonna post my ideas, models, draw-outs, that kind of stuff.

Here is the story:
The year is 2095. Earth is low on resources. Countries everywhere, instead of helping each other, formed trade barriers with each other to protect what they had, triggering the fall of OPEC and other organizations. A new organization was born, called the World Peacekeepers, or WPK. The coalition was ran by Russia and it's small neighbors. Russian president, Dmitri Alexandrov, ran a campaign against democracy, turning Russia into a nationalist dictatorship. Suddenly, WPK troops occupied eastern Europe. Caught by surprise, allied European military decided to try to give the WPK some land, and not attack them. The WPK denied the treaty and soon attacked areas in the Middle East. French, US, and UK troops, backed-up by Middle East countries, decided to fight back together. Allied troops were dispatched to Europe and Asia to escort artillery across towns and control borders. The WPK, hungry for war, did not slow down, and the 2 armies collided.

First of all, there is 2 modes, campaign and multiplayer. The multiplayer will be like most PC games, lobbies you join and create. There are different game modes. When entering a match, you select your weapon. In addition to the features your given with the multiplayer mode, there will be a DLC program where you can upload your own media, and download others. Weapons, maps, updates, and more will be divided for simple and quick downloading.

Here is some of the stuff I planned so far:



Screens and progress:





View my game here /?m=forum_view&t=201279&b=35
Burger
11
Years of Service
User Offline
Joined: 22nd Jun 2012
Location: New Zealand
Posted: 4th Nov 2012 06:48
Quote: "Hi, I'm making a game called Rising Arms, a modern war fps"


That sounds to me like this is Work In Progress. Contact a mod to get it moved, this is in the wrong place.

Read the information provided here: http://forum.thegamecreators.com/?m=forum_view&t=171003&b=25

And also, don't be too ambitious for multiplayer, its not FPSC's strength.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
kingofmk98
12
Years of Service
User Offline
Joined: 30th Jul 2011
Location: Everywhere
Posted: 4th Nov 2012 07:43
Quote: "And also, don't be too ambitious for multiplayer, its not FPSC's strength."

Thats why im making the multiplayer half of my game in Unity


This man with long tail just popped out and said Spagett!... It was not scary, It was just abnormal.
Burger
11
Years of Service
User Offline
Joined: 22nd Jun 2012
Location: New Zealand
Posted: 4th Nov 2012 08:52
@kingofmk98, if you can make multiplayer in unity then surely you could make single player in unity?

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
kingofmk98
12
Years of Service
User Offline
Joined: 30th Jul 2011
Location: Everywhere
Posted: 4th Nov 2012 17:21
Quote: "if you can make multiplayer in unity then surely you could make single player in unity?"

I could, but its just easier to do it in FPSC


This man with long tail just popped out and said Spagett!... It was not scary, It was just abnormal.
knm128
12
Years of Service
User Offline
Joined: 31st Dec 2011
Location: BEHIND YOU
Posted: 4th Nov 2012 21:08
I'll get this thread moved to W.I.P. I'm modelling a Ppsh and Remington 870 right now. I'll post pictures later maybe.

View my game here /?m=forum_view&t=201279&b=35
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 5th Nov 2012 16:43
Don't forget; you also NEED in-game screenshots in your initial post, whether it's in the WIP or Showcase Boards.

-Keith

PekelaarSFX
14
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 7th Nov 2012 23:57
Quote: "Quote: "And also, don't be too ambitious for multiplayer, its not FPSC's strength."
Thats why im making the multiplayer half of my game in Unity "


Ok. To get this straight: A singleplayer game is easier in the FPSC engine, but the multiplayer will be unity? I do not see the logic in there.

Other than that: you don't want to end up like Danger Close (Developer of Medal of Honor: Tier 1) Making 1 game in 2 engines... Just saying..

Don't as what your country can do for you, ask what you can do for your country. - Winston Churchill

Login to post a reply

Server time is: 2024-04-25 13:31:42
Your offset time is: 2024-04-25 13:31:42