hi again..
I am really getting mad trying to give some wheels to my object...
I tried ALL damn combinations about 3D position of wheels, 3D position of hull,
pivots, the DYN commands about to create a wheel and about join it on the main
body....
To say that I am in total confusion is too little.
I studied the DarkDynamix demo "vehicle" (NOT the advanced one) and I understand so and so all.
I tried to apply same method but I got a lot of strange things..
The baddest one is that my wheels sink inside the ground..
After a lot of tests and tests I back to the vehicle demo and I notice that the little vehicle is laying NOT on one meshed ground object (as the one I am using on my program) but this wehicle laying on a dedicated ground.
this dedicated ground is made using "DYN MAKE GROUND PLANE"
If I take off this "DYN MAKE GROUND PLANE" command so I obtain strange behaviour in the vehicle demo too.. like the tyres start to bouncing in a krazy way..
So, some questions:
1) Can I put a DARK DYNAMIX WHEEL on another DarkDynamix object like a CUBE or a CONVEX MESH object (my ground object) and to obtain this wheel work fine?
2) what is the right step to make a wheel joined to a body?
I am trying with these steps:
A) I make the main object and I position it on 3D coords
B) I make 3 wheels (cylinders) and I position them already in the right position to be "joined" in the main object. (I'll have just to join them using these coords)
C) I rotate the wheels object in a right way to be wheels for my main object.
D) I fix the wheels pivots...
E) I make the main body actor (a cube) and later I make the wheels actors (using DYN MAKE WHEEL command)
F) I use the join commands in ALL the way (from demo way to my modified code..)but I got just a lot of time getting mad...
SO HOW CAN I join these wheels to a main object (with own coords), using their already set coordinates???
G)When the wheels are joined to the main body so I have to remember to put the DYN WHEEL UPDATE command.
3)
I notice that the render debugger show me an arrow indicator starting from the wheel actor.. What exactly is this indicator? Is just the weigh of the wheel?
In the vehicle demo these indicators going go down as gravity but in my program these indicators going parallel to the ground, opposite than the main object orientation....
In some cases I obtained my wheels laying correctly on the ground (my ground is a static actor) and joined correctly on my main object (if the main object is pushed so the wheels show them are linked) but with a total incoordination and far from the main body object..
After over 1 hour trying to fix it then I lost this little result too.. and I no longer obtained my wheels laying on the ground but from now always sink on the ground...
I really tried hundred of code manipolations but I can't get my aircraft wheels working.. I am really near to surrender