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FPSC Classic Product Chat / Light seeping through

Author
Message
Cross Bones
14
Years of Service
User Offline
Joined: 12th Apr 2012
Location:
Posted: 9th Nov 2012 04:14
I've noticed that when I place a light model, and then there's a door that's supposed to block the light, most of the light seeps through like such:

Anyone know if this can be fixed?

HP Pavilion 2000-412nr, 3 GB RAM, Windows 7 Premium
Pain
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 9th Nov 2012 18:16 Edited at: 9th Nov 2012 18:17
you would need dynamic soft shadow lighting to do what you are trying to do - and currently is not avaslible to FPSC and the latest update.

if you want to block light with a door - it needs to be a fake door, but in turn its a fake door and you would not be able to open it.

and normal doors that do open are dynamic so when the Lights are being maped they map as if the door is not even there, my suggestion is to place the light map further away and making sure the radious of the light you are placing is not touching that door and it should solve the issue. Somthing we all need to work around with FPSC.

I hope this helps.

PAIN!

Me = noob

and i love The TGC : )

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