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FPSC Classic Work In Progress / [x9] Nightvision

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ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 9th Nov 2012 22:24 Edited at: 30th Oct 2021 21:09
Nightvision is an action adventure FPS in development. It features horrorish elements, adventurish gameplay and a ton more!

Story:
After all these years of searching and finding clues, I still had not expected to be dragged in a case like this. My name is Pete Bryan,
and this is Nightvision.

It all started 3 months ago, when Amy cleaned up the old library. She found an interesting piece of letter saying about a town, far far away. Actually, it was in the middle of nowhere! I traveled via boat to the docks, and from there to the town. In the town I found wierd creatures, mysterious paths and aton of information. What kind of town was this anyway?


This game has been changed to X9


(Wondering about different weapons / hands? Everything was changed to the stock hands - I do not use model pack 5 anymore)

NIGHTVISION IS HOLDING ON FOR RELOADED, THANKS FOR ALL THE SUPPORT


Thanks for your time,
~ Nic
Wolf
16
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 11th Nov 2012 02:12
Don't you think these lanterns and jolly-old-london lightposts are out of place on such a futuristic building?

If this is a smuggler hideout, you could also iron out thes biohazard signs from the windows.

And I think you should use X9 I don't think there remains much argument there.

Quote: " (or L.T.A.G for short)."
Why? Wouldn't insiders of the group just refer to it as "the group"?

ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 11th Nov 2012 10:22 Edited at: 30th Oct 2021 21:10
Hello Wolf. Thanks for your thoughts

Quote: "Don't you think these lanterns and jolly-old-london lightposts are out of place on such a futuristic building?"


I do agree with this - but I was a bit in a rush and couldnt find anything else

Quote: "If this is a smuggler hideout, you could also iron out thes biohazard signs from the windows.
"


Yeah I know, Im going to replace that picture in a minute or two. We have rebuilt alot of stuff


Quote: "And I think you should use X9 I don't think there remains much argument there."


We have actually moved from x10 to x9


Quote: "Why? Wouldn't insiders of the group just refer to it as "the group"? "

True, true. You said something there.

~Nic
ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 11th Nov 2012 19:47 Edited at: 30th Oct 2021 21:10
Thread updated with fully new pics!


~Nic
ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 15th Nov 2012 18:44 Edited at: 25th Nov 2012 18:21
EDIT: old screens deleted

~Nic

ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 25th Nov 2012 18:20 Edited at: 25th Nov 2012 18:22
Hello! Over the weekend I have made more levels. Ive updated the first post with a TON of screens And even a TRAILER!


~Nic

Levi barros
13
Years of Service
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Joined: 4th May 2010
Location: The Grid
Posted: 25th Nov 2012 20:24
Very nice man! It looks cool.

imageflock.com/img/1345000393.png[/img]
ReFure
AGK Developer
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Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 25th Nov 2012 21:06
Quote: "Very nice man! It looks cool. "


Thanks Levi!


~Nic

GLaDOS
14
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Joined: 16th Jul 2009
Location: Italy
Posted: 26th Nov 2012 21:54
Awesome job!


Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 27th Nov 2012 08:27
Looking cool!

ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 28th Nov 2012 07:57
Thanks both Metal and FPSC 4ever. Heres some new updated screens:



~Nic

ReFure
AGK Developer
14
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Joined: 24th Feb 2010
Playing: AGK
Posted: 2nd Dec 2012 23:07
New screens from the warehouse level!


~Nic

Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 3rd Dec 2012 05:09
It seems you have light without sources there. Also; The bloom is strong with this one. In some screens the bloom seems a bit strong, but that's just my personal preference, who knows if everyone else will like it Looking pretty good overall, just some polish needed.

Pain
FPSC Reloaded TGC Backer
17
Years of Service
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 3rd Dec 2012 20:04
also noticed the Hi-Low in the pic with the green walls from MP3 is sticking thru the roof.

Also agree with the lights with no light source. It looks less.

one more thing... dont hate me.... Try changing the roof, make them a different texture instead of having the floor on the top and bot.
Looks bland. But over you have put alot together. I would say as the above person, Polish this baby up with some spit and towel and she will be sparkeling like the stars.

I like the idea of the game over all and the design with the layout like the area with the car ontop of the Body - It makes it interesting and help the player feel like they are not the only ones there.

PAIN!

Me = noob

and i love The TGC : )
ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 6th Dec 2012 17:34
Fixing that light source problem.

Quote: "also noticed the Hi-Low in the pic with the green walls from MP3 is sticking thru the roof."


Thanks for that, I'll fix it.



Quote: "one more thing... dont hate me.... Try changing the roof, make them a different texture instead of having the floor on the top and bot.
Looks bland. But over you have put alot together. I would say as the above person, Polish this baby up with some spit and towel and she will be sparkeling like the stars.

I like the idea of the game over all and the design with the layout like the area with the car ontop of the Body - It makes it interesting and help the player feel like they are not the only ones there."


(The roofs are fixed, haven't updated the pictures though )

Thanks! As I heard in a game design conference:

At the start of the development - "Quantity rather than Quality"
At the end of the development - "Quality rather than Quantity"

~Nic
ReFure
AGK Developer
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Playing: AGK
Posted: 9th Dec 2012 19:27
FULLY NEW SCREENS


~Nic
Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 10th Dec 2012 05:44
Are those custom rigs? They look different than my stock weapons. Anyways, the screens are pretty good. I can see you're evolving.

ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 10th Dec 2012 22:13
Quote: "Are those custom rigs?"

Nope.

Quote: "Anyways, the screens are pretty good. I can see you're evolving."

Thanks!


Heres a new gameplay video.


~Nic
Pain
FPSC Reloaded TGC Backer
17
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 12th Dec 2012 21:39
Niclauke,

Much much Better. I tip my hat to you for going thru and doing the unfun part. Fixing and improving. I would had just said screw it and went out for a beer but thats me.

Good job and its looking much improved.

PAIN!

Me = noob

and i love The TGC : )
loler
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Joined: 27th Jul 2009
Location:
Posted: 13th Dec 2012 15:30
i like the screens but i think you have to put some more stuff on the street like trash cans or some dirt on the ground. and on the last 2 screens i think the bloom is too bright but thats just my opinion.
but im sure that this is gonna be fun to play
good luck with your game

its not a bug its a feature
ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 13th Dec 2012 22:03
Quote: "Niclauke,

Much much Better. I tip my hat to you for going thru and doing the unfun part. Fixing and improving. I would had just said screw it and went out for a beer but thats me.

Good job and its looking much improved.

PAIN!"


Thanks PAIN!



Quote: "i like the screens but i think you have to put some more stuff on the street like trash cans or some dirt on the ground. and on the last 2 screens i think the bloom is too bright but thats just my opinion."


I agree a bit, I'll do that.

Quote: "but im sure that this is gonna be fun to play
good luck with your game"


Thanks, loler!



~Nic

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