Hi everyone,
I have create an example for you (or a little demo) that shows how to create a snake game style, with fluid moves and not "cell by cell" moves like the original.
In this example a "piece of body" is created each frame, and is deleted if the lenght of the snake is reached. A little tip is used to ovoid the program testing the collision when a "piece of body" is created at the x and y coordinate of the player.
Finally, I use some simple particles effects.
I attached this example to this topic, click "download" at bottom on the right
PS : sorry for my english
Enjoy !