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DarkBASIC Professional Discussion / DB Pro shadows use the depth fail technique - patent issues?

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The Weeping Corpse
14
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Joined: 19th Sep 2011
Location: United Kingdom
Posted: 11th Nov 2012 21:24
I've been studying the db pro source code over at google code and just noticed that db pro shadows use the stencil buffer depth fail technique.

This method was patented by creative in 1999 and later discovered by Carmack while developing id tech 4.

How does TGC stand on this issue? I'm asking because I intend to use TGC products in a commercial setting.

Green Gandalf
VIP Member
21
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 11th Nov 2012 21:56
Why not ask TGC?

I'd be very surprised if a "patent" could prevent us from using what is now a standard technique described in many books and on-line sources.
GregA
15
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Joined: 21st Jun 2011
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Posted: 12th Nov 2012 16:58
IANAL, but this is business advice and not legal advice.

If there was an issue with the particular bit of code with regards to the TGC community, then it would have been talked about and addressed long before now.

I don't think any company here in 2012 wants the publicity of going after a little home brew video game developer.

The particulars of patent and copyright laws are part of a business negotiation that happens AFTER you make a big pile of money. No one is going to go after you for money that you don't have.

Just don't make your game an Apple, Star Wars, mashup with your sound track blatantly stolen from the Top 40 music charts and you should be good.
TheComet
18
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 12th Nov 2012 22:58
Patenting software techniques is a joke anyway.

TheComet

- The codebase
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 13th Nov 2012 01:34
Quote: "Patenting software techniques is a joke anyway."


Totally, Like if that was the case, Sir, T, B, Lee would own all Internet Protocol Patents, but he does not... Greedy pigs do...

GregA
15
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Joined: 21st Jun 2011
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Posted: 13th Nov 2012 02:13
Come to think of it, as a little home brew video game developer, it might actually be good for your game if Creative went after you. It might get you the publicity that you could leverage into game sales.
Van B
Moderator
23
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 14th Nov 2012 16:05
Patenting software is counter-productive, patenting something like a shader technique is borderline stupid.

Think about it... When you patent something, you submit a lot of technical details, documentation etc etc - explaining what the patent covers. So anyone can go and see how you do things, read up, maybe even see the source code.

If you don't patent, then you don't have to explain anything, all people will have to go on is what you feel like telling them, or reverse engineering, either way it's about a fraction as useful as a patent document would be.

Often, the smartest ideas are better not patented, rather kept secret and not available to competitors. I think though, that most trailblazer developers like Carmack just like to be the first, they don't necesserily mind being copied, just so long as they get dibs on the bragging rights .

I got a fever, and the only prescription, is more memes.

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