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FPSC Classic Product Chat / FPS Creator Reloaded - Alley Tech Demo

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RickV
TGC Development Director
26
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Location: United Kingdom
Posted: 11th Nov 2012 23:38
Hi,

Today we have released an alley demo that shows off a lot of cool new features that will take center stage in FPS Creator Reloaded.

Check out the Technology Video.

Rick

Financial Director
TGC Team
RickV
TGC Development Director
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Location: United Kingdom
Posted: 11th Nov 2012 23:44
Here's an image from the level.

Rick

Financial Director
TGC Team
henry ham
18
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Location: way way out there
Posted: 11th Nov 2012 23:47
looks great will there be a download ? so we can see it on our own pc

cheers henry

RickV
TGC Development Director
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Location: United Kingdom
Posted: 11th Nov 2012 23:47 Edited at: 11th Nov 2012 23:48
Here's an image from the level showing the new parallax occlusion mapping on the environment.



Rick

Financial Director
TGC Team
RickV
TGC Development Director
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Location: United Kingdom
Posted: 11th Nov 2012 23:49 Edited at: 11th Nov 2012 23:49
And another with our Slender friend!



Rick

Financial Director
TGC Team
RickV
TGC Development Director
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Location: United Kingdom
Posted: 11th Nov 2012 23:50 Edited at: 11th Nov 2012 23:51
I also like this one.



Rick

Financial Director
TGC Team
bond1
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Posted: 11th Nov 2012 23:58
Everyone make sure you check out the video in high-def. Pictures alone don't do it justice.

SPECS: Intel Corei7 3770k, Nvidia GTX680, 16GB RAM, Win7 Pro
Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 12th Nov 2012 00:19
MK83
FPSC Reloaded TGC Backer
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 12th Nov 2012 00:20
That was awesome!!!!!!!!!!!!

mk83 Productions
2Beastmode4u
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Joined: 14th Feb 2011
Location: Loading...
Posted: 12th Nov 2012 04:32
That was beautiful, the look was just amazing. Loving the occlusion rendering.

Cheers.

God help me, Please.
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 12th Nov 2012 06:38
That. Is. AWESOME!
I never thought I'd see the day of a next-gen FPSC.

-TZK

uzi idiot
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Posted: 12th Nov 2012 08:31 Edited at: 12th Nov 2012 08:31
I'm loving it all so far.

If something compiles on the first try. Something is terribly wrong.
MrValentine
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Playing: FFVII
Posted: 12th Nov 2012 10:29
Nice! I can see very atmospheric games coming along soon!

pdidy
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Posted: 12th Nov 2012 11:21
amazing how are the reflections done on windows shader enviromet map ?

The Zombie Killer
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Location: Gold Coast, Australia
Posted: 12th Nov 2012 11:26
I hope you guys at TGC aren't tricking us and that this is just the source engine :p

No seriously, this reminded me of the source engine! Once again, great work guys, but just one question, how is the performance so far?

-TZK

Marc Steene
FPSC Master
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Posted: 12th Nov 2012 12:22
Quote: "amazing how are the reflections done on windows shader enviromet map ?"


Looks like cube mapping to me.


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science boy
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Posted: 12th Nov 2012 12:56
maybe done in x10?


just kidding

looks awesome, cant wait to see this implemented, as it already is there, it means all that work is already done!

if it is as i see it, then its done, and the effects are sorted so the hard bit is yet to be done which is the area and memory etc.


but it equals x10 already visually now, and the extra effects just make it leave x10 going huh!

keep it up guys just awesome

an unquenchable thirst for knowledge of game creation!!!
Marc Steene
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Posted: 12th Nov 2012 13:10
Quote: "as it already is there, it means all that work is already done!"


I reckon the tech demo was done in DBP rather than coding the features into FPSC, to show what would be possible if the project went ahead.


Slenderman's Shadow - Sanatorium
http://forum.thegamecreators.com/?m=forum_view&t=199408&b=35
SpaceWurm
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Posted: 12th Nov 2012 13:35
Looks brilliant! I agree with Henry. Can we get a tech demo to download and test on our own PCs?

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Grooovy!
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Posted: 12th Nov 2012 15:13
Tremendous!
Man this project needs to happen! Very exciting!

DarkJames
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Posted: 12th Nov 2012 19:06
Could we see an editor shot? or maybe it isn't done yet? It looks great so far

Johnski
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Posted: 12th Nov 2012 22:00
Looks amazing! I will be backing a few quid when i get the money

I am back, better than ever!
Nomad Soul
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Posted: 12th Nov 2012 23:58
I think this is FPSC with a bunch of new shaders Bond1 has authored.

The clever thing TGC has done is to ensure this time around they are available out of the box and properly integrated with the engines lightmapping and fog system.

Its not clear if this demo is using static or dynamic lights for these effects as there is no visible shadows except for the planar shadow on the character which is a shader Bond1 already released. Looks like they also have a little bloom on there for the lights.

If TGC focus on this tightly integrated graphics approach then focus on things like occlusion culling to get the rendering performance and a new physics and AI system, I agree this could be really good.

I know I keep going on about dynamic shadows but providing Lee extends the work Bond1 has already done to include dynamic shadow support for all dynamic entities that would be sufficient.

It was always a nightmare having to dig all the shaders out of Bond1's model packs and mixing and matching them to get the right results. This is what X10 was missing, a good set of shaders to use out of the box.

xCept
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Posted: 13th Nov 2012 00:21
Any chance we can get an EXE to test it full-screen on our machines? Looks great!

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