So, I've been working on this for quite awhile now, it's an implementation of the Q Line system and some other 3d math. I've put about a solid 4-6 weeks into it, so I thought I'd show it off. Since it isn't really a WIP project in and of itself, I thought this board would be much more appropriate.
Essentially, DZ Cam is my action shot/panning battle camera for an as-of-yet-directionless RPG project I've thought about pursuing. It's designed under the principle of a giant, invisible elliptical cone hovering above the battlefield. The sweeping shots it makes are based on points along the cone. There is some structure for changing the conic it's based around, but they aren't available in the controls because there is no other object to point at yet
Other than that, it has the prompter code, some basic fog controls, and matrix/height-map editing.
If you're interested in the source for my beautimous DZ Cam, email me and then post in this topic reminding me to go check my email

Since it's the largest-scale project I've done so far, and an integral part of my core engine, I have some concerns that must be laid to rest before I just give it away.