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FPSC Classic Product Chat / Particle Creator

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Mike Johnson
TGC Developer
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Posted: 14th Nov 2012 10:41
Particle Creator has been released today. It's a tool that allows you to create particles visually and then export for use in FPS Creator. More details here: http://www.thegamecreators.com/?m=view_product&id=2327
MrValentine
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Playing: FFVII
Posted: 14th Nov 2012 10:53
1 - Can the developer create a non-export demo?
2 - Can these be used in DBP? seems kind of bad if you cannot...
3 - Thank you

pdidy
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Posted: 14th Nov 2012 11:23 Edited at: 14th Nov 2012 11:46
purchased looking for something like this for ages.
will this particle editor work in reloaded , ime sure some will ask, and the licence ?

SpaceWurm
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Posted: 14th Nov 2012 11:30
Brilliant! Will purchase this after work!

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Scurvy Lobster
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Location: Denmark
Posted: 14th Nov 2012 11:46 Edited at: 14th Nov 2012 12:33
This is just a must have tool. Hard to get started without this really.


Edit: tried it out for a few minutes. Made some craaaazy blood effects.
lotgd
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Posted: 14th Nov 2012 12:22
purchased! very useful

rolfy
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Posted: 14th Nov 2012 12:28 Edited at: 14th Nov 2012 12:33
This is a must have and a steal at the price....purchased!

The Warrior Studio
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Posted: 14th Nov 2012 13:18
very useful tool.

is there any way that i can purchased in Egypt ?

-----------------------------------------
"The Warrior Studios Model thread 2012"
rolfy
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Posted: 14th Nov 2012 17:19 Edited at: 14th Nov 2012 19:31
Been toying around with this and its a real time saver, no more guess work

Would be even better if you could load as well.

michael x
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Posted: 14th Nov 2012 17:32
it would be cool if any tgc software we buy the money go towards fpscR.

more than what meets the eye

Welcome to SciFi Summer
Ross tra damus
3D Media Maker
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Posted: 14th Nov 2012 21:46
I would like to buy this also but can anyone tell me if this is version specific?
In other words which FPSC version and upwards would have to be installed?

I have looked on the main page but there is no documentation relating to this program available for download.

I am currently using FPSC v-1.09 (I use this for various reasons).
Flatlander
FPSC Tool Maker
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Posted: 14th Nov 2012 22:09
Quote: " I would like to buy this also but can anyone tell me if this is version specific?"


I would assume that the first version that allows for particles in FPSC would be the first specific version. I can't remember which that one is.

Marc Steene
FPSC Master
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Posted: 14th Nov 2012 22:23
1.18 IIRC, don't think it was 1.17.


Slenderman's Shadow - Sanatorium
http://forum.thegamecreators.com/?m=forum_view&t=199408&b=35
lotgd
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Posted: 14th Nov 2012 22:25 Edited at: 21st Nov 2012 12:23
It should work from v1.17 onwards ...

BlackFox
FPSC Master
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Posted: 14th Nov 2012 22:38
Purchased- a great tool. And it works fine for us in v1.17. Ross, you just may have to update to v1.17 and join us Fox's


There's no problem that can't be solved without applying a little scripting.
Flatlander
FPSC Tool Maker
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Posted: 14th Nov 2012 22:40
Quote: "Would be even better if you could load as well."


Rolfy, load what?

I have never used particles but I am very intrigued by this (purchased it even though I don't know exactly how to use it. Did someone happen to write some help or a tutorial on particles.

I was hoping to be able to have stars (or some other type of particle) come out the end of a magic wand or something when it was used.

rolfy
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Posted: 14th Nov 2012 22:56 Edited at: 14th Nov 2012 23:08
Save and load isn't an option only export which kinda defeats the purpose for me

Besides that the time saved testing a level for every little change is invaluable, so long as you keep the particle editor open as the only real idea you have of scale is (I presume) a segment sized frame to work with.
I would like however to be able to reload settings I made to simply swap out the decal or texture used after I close the app.

I rustled up some beautiful waterfall effects in a couple of minutes using this where it would have been endless tweaking if FPSC alone.

Ross tra damus
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Posted: 14th Nov 2012 23:05
Thanks for your help guys but I'm stuck with V-109 for the moment but am still concidering buying this.

Quote: "Save and load isn't featured only export which kinda defeats the purpose for me"


Maybe there will be some future updates to correct this but a valid point made though.
Flatlander
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Posted: 14th Nov 2012 23:06
I see what you mean rolfy. I wonder who wrote the app? I hope the developer is catching this thread.

rolfy
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Posted: 14th Nov 2012 23:10 Edited at: 14th Nov 2012 23:29
i would also like to be able to change the background colour as not all particles are brightly coloured and its difficult to see if a textures alpha channel is correct using a black background.

BlackFox
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Posted: 14th Nov 2012 23:21
@ Ross

Quote: "Thanks for your help guys but I'm stuck with V-109 for the moment but am still concidering buying this."


I went through my entire list of notes from v1.03 up to v1.20. I only see particle system starting in v1.17 so it may not work for you in your current version.

Quote: "i would also like to be able to change the background colour as not all particles are brightly coloured and its difficult to see if a textures alpha channel is correct using a black background."


Agreed. It does make it hard for us "older" folk.


There's no problem that can't be solved without applying a little scripting.
rolfy
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Posted: 14th Nov 2012 23:29 Edited at: 15th Nov 2012 00:48
Quote: "I have never used particles but I am very intrigued by this (purchased it even though I don't know exactly how to use it. Did someone happen to write some help or a tutorial on particles."

There is a thread somewhere around here.

A lot has never been explained in detail with particles.
Playing with this you can use decals and animate these as well as producing particles with them. Both at the same time if you want.
Turn animated on, set the frames across and frames down to 4 to use the default FPSC decal textures.
Set the life increment to 16 or 32,64 etc if you want 'em faster.
Then play around with the random and linear motion to get some cool effects.

I didn't use 'load decal' simply used 'load texture'
(I guess load decal makes it more simple for users and imports the text file for decal settings along with the texture, you might prefer to use this, but I didnt try it out yet).

I have tried 8x8 atlas textures (64 frames) and they work a treat removing the 16 frame limit.

Of course you can use a single frame texture for your particles as well, I just got hooked on animated today

Most of all though its got me looking at particles much more closely than before as a new toy

sic1ne
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Posted: 15th Nov 2012 02:36 Edited at: 15th Nov 2012 02:36
is the particle creator easy to use? or does it take prior experiance to use? as i see lots of slider bars and stuff?

kingofmk98
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Posted: 15th Nov 2012 03:17
is there a demo for it?


Flatlander
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Posted: 15th Nov 2012 03:28 Edited at: 15th Nov 2012 03:43
I've been searching for some demos and such. Not very much available.

However there is a thread called Share Your Particle Creations. This might be helpful. There's four pages but it is now locked because nobody adding to it and it got too old.

I found this also:



Also found in the docs folder of FPSC this: ocfpscguide.pdf

There is an article in that manual called: How to create your own decals: By Higgins

This was before custom particles but it's a start because I guess you have to be able to create a decal first and then add the particles later. Something to build on I guess.

BTW, where is Higgins?

BlackFox
FPSC Master
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Posted: 15th Nov 2012 03:48 Edited at: 15th Nov 2012 03:49
Quote: "BTW, where is Higgins?
"


Apparently he is visiting Robin Masters.

Quote: "is the particle creator easy to use? or does it take prior experiance to use? as i see lots of slider bars and stuff?
"


Very easy to use. The PDF manual has an example you can use and see how it looks. It is a good base point to start from. Already made 40+ particles today for our developments. Some of them are much better than the standard decal only.


There's no problem that can't be solved without applying a little scripting.
rolfy
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Posted: 15th Nov 2012 04:17 Edited at: 15th Nov 2012 04:22
Quote: "This was before custom particles but it's a start because I guess you have to be able to create a decal first and then add the particles later."

You can use any texture, just set animated=no, doesn't need to be a decal.
Textures using alpha channels are best to at least get rid of the square object shape, unless you want this of course.

Hockeykid
DBPro Tool Maker
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Posted: 15th Nov 2012 04:20 Edited at: 15th Nov 2012 04:32
Quote: "Can the developer create a non-export demo?"


The issue with allowing for a demo is, people could tweak the particle settings to their liking and then open FPSC and manually input the values themselves. I'll eventually be creating a few videos to demonstrate the product.

Quote: "Can these be used in DBP? seems kind of bad if you cannot..."


The program was specifically made for use with FPSC. Though, I suppose a future update could provide an "Export to DBPro" feature. No promises though.

Quote: "will this particle editor work in reloaded"


When FPSC Reloaded is released, I'll aim to support it.

Quote: "and the licence"


Whatever particles you create with it you can use both commercially and non-commercially.

Quote: "I would like to buy this also but can anyone tell me if this is version specific?"


Unfortunately you will need to be using at least V117, this is because particles were not added until then.

Quote: "Save and load isn't an option only export which kinda defeats the purpose for me"


I avoided adding "save" and "load" functions since any exported particles can be reloaded using the "Load Existing Decal..." feature.

Quote: "i would also like to be able to change the background colour as not all particles are brightly coloured and its difficult to see if a textures alpha channel is correct using a black background."


Thanks for the suggestion! I'll definitely be adding this in for the next update.



@All I've attached the manual from the product to this post, just in-case anyone wanted to look it over.

Sean

rolfy
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Posted: 15th Nov 2012 04:29 Edited at: 15th Nov 2012 04:43
Thanks for responding Hockeykid.

Quote: "I avoided adding "save" and "load" functions since any exported particles can be reloaded using the "Load Existing Decal..." feature."



Edit, thanks Hockeykid, just wasn't clear on what was being created, this is a great product.




Gotcha, I see you create a folder in gamecore with decal specs, thanks that helps a lot.

Flatlander
FPSC Tool Maker
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Posted: 15th Nov 2012 04:35
DOH! and DUH! The manual's right in the folder where it was installed. Silly me.

Thanks Hockeykid. This is a wonderful product. Especially now that I have a manual to look at.

Hockeykid
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Posted: 15th Nov 2012 04:38
Quote: "decal specs dont contain particle info "


Decal specs do contain the particle's settings, any decal spec loaded using "Load Existing Decal..." that contains particle settings should shift the settings in Particle Creator appropriately. Is this not working for you? Or am I just misunderstanding you?


Quote: "The manual's right in the folder where it was installed."


On the menu bar you'll also see a "Help" menu, which contains a "Manual" button that will open up the manual.

Sean

rolfy
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Posted: 15th Nov 2012 04:41 Edited at: 15th Nov 2012 05:43
Sorry Hockeykid I just noticed it was also creating a folder in gamecore. I just didnt expect that, as I say its not entirely necessary to use a decal in fact most particle generators dont use them at all (I find it an extra bonus that this one does).

If the decal spec for particles is used to reload settings and is mentioned in the manual I missed it as I jumped right in. I merely skimmed through it My fault.

Just checked it out and it might be best to also include the location of particle decals created in the manual (you only mention the path for Entitybank) for any future updates so folks know where to find them if wanting to load them again, it may not be so obvious to some (like me)

One more question, is there a limit to frames across and down? Can I use 1x64 instead of 8x8 or even 1x300?



Nice work and different background colours would be much appreciated..

michael x
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Posted: 15th Nov 2012 05:08
Hockeykid should have known. you are the best cant wait to try it out. I agree with rolfy this can save a lot of time I to been using the the system. it was the best thing about 118.

more than what meets the eye

Welcome to SciFi Summer
Hockeykid
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Posted: 15th Nov 2012 05:23
Quote: "One more question, is there a limit to frames across and down? Can I use 1x64 instead of 8x8 or even 1x300?"


No limit, go crazy.

Sean

rolfy
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Posted: 15th Nov 2012 05:25
Quote: "No limit, go crazy."

LOL, I fully intend to.

MrValentine
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Posted: 15th Nov 2012 10:28
Hockeykid thanks... Looking forward to a demo video... And if I like what it can do... I may request a DBPro export

Zombie Lips
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Posted: 20th Nov 2012 21:09
Wow this is going to help tons with a project i have been working on.
HarryWever
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Posted: 21st Nov 2012 11:20
Just bought it.. and wow that is easy to use..

Really great tool.. thanks!!!!


Harry Wever
HarryWever
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Posted: 21st Nov 2012 13:01
I have a question,
Maybe i am doing something wrong.
But in the particle folder where the fpe file is saved. the texture file it is pointing to a tga file.Also the directx file but the texture file made by the particle creator is a dds file.


Harry Wever
rolfy
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Posted: 21st Nov 2012 14:13 Edited at: 21st Nov 2012 14:15
Dont worry about it Harry FPSC converts .tga to .dds by default, even if the file path is tga it will still pick up dds.

Quote: "
Just bought it.. and wow that is easy to use."

It is a nice app isn't it?

HarryWever
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Posted: 21st Nov 2012 16:20
Thank you for your answer.
And yes it is a very nice app

Harry
CID
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Posted: 6th Dec 2012 00:26
Now that i know Hockey Kid did this i have to purchase and give it a go



Meows
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Posted: 30th Dec 2012 08:23
First I heard of Particle Creator was today.. And I just bought it,.

KeithC
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Posted: 7th Jan 2013 17:55
Unstick post.

-Keith

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