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FPSC Classic Models and Media / Problem with My 3d Model

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zubarkhald130
12
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Joined: 14th Aug 2012
Location:
Posted: 14th Nov 2012 17:19 Edited at: 14th Nov 2012 17:24
Friends,

I have created a model of radioactivity box with Albatross3D

But here is problem with my model. When i export it as .x and use it in fps creator. Its size become very small. I am using .fpe file of sci-fi furniture name crate_h. here is my fpe file:



with same .fpe file crate_h works perfect.

Here is my model for Albatross3D :
http://www.mediafire.com/?6k0msz3987rr412

and here is .x file with .fpe file of my model:
http://www.mediafire.com/?d54h7jkjd7baelq

www.pcgamestrainers.xoomsite.com
The Warrior Studio
13
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Joined: 2nd Jun 2012
Location: Egypt
Posted: 14th Nov 2012 19:40 Edited at: 14th Nov 2012 19:40
here the fix



edit the scale to edit the size

i hope it help

-----------------------------------------
"The Warrior Studios Model thread 2012"
zubarkhald130
12
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Joined: 14th Aug 2012
Location:
Posted: 15th Nov 2012 03:02 Edited at: 15th Nov 2012 03:05
Thanks The Warrior Studio
but
your changes are not working


one more thing
box texture is not working. box spawn with brown or white color

www.pcgamestrainers.xoomsite.com
Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 15th Nov 2012 05:05 Edited at: 15th Nov 2012 05:07
you need to change your texture to a .tga or a .dds format for it to work with fpsc. The new fpi should look like this, but you need to edit the image itself. Also, in order to work with a shader, you need to have the variations required for the texture, _D2, _D, _I or _S, and _N. Find out what that shader needs for alternates. If you do a quick search for shaders you can find most of the info you need.



Also, for future reference to scale an object up you need to enter in a value over 100, as it is in percent. 100 keeps it the same 50 would decrease it by half.

Your signature has been erased by a mod, please reduce it to no larger than 600 x 120.
zubarkhald130
12
Years of Service
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Joined: 14th Aug 2012
Location:
Posted: 15th Nov 2012 11:11 Edited at: 15th Nov 2012 11:14
thanks Design Runner

you help me a lot. but texture is not still working. I am getting brown color of box. And I don't know about shader and _D2, _D, _I or _S, and _N.

www.pcgamestrainers.xoomsite.com
raymondlee306
15
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 16th Nov 2012 02:01
Is the model UV Mapped?

Out of curiosity, why is the mesh in the meshbank, but the texture in the entitybank. I suggest putting them both in the entitybank, or move the texture to the texturebank.

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