Hey guys, so I've been recently interested in exploring what I can do to improve the UI of my games. In developing my games, I want to create ingame interfaces that are more creative and interesting than the standard "paste on screen" type of user interface that is very common especially in independent homebrew games. I think a good user interface is an essential part of any game engine. When you play a game, you can instantly get a feel for the level of polish simply by the interface. A good or bad UI can also contribute to the amount of fun gameplay is for a user. A good interface doesn't get in the way, provides all the features a user needs, and looks pretty.
To clear up confusion, I'm going to explain my understanding of a "UI". I'm referring to a user-interface as any element of the game, 2d or 3d, that can be interacted with directly to control gameplay. Most elements of a user-interface, such as the menu or heads-up-display, are mostly 2d images. However, I think it's worth trying to break away from that stereotype

For the sake of the player, some elements need to be clearly visible even in action, such as ammo or health. I believe showing floating numbers is the worst solution. The best interfaces are those that blend in with the game world, and are feasible. For example, the above screenshot, from a Halo game, has the ammo displayed on the gun. And it looks great!
Some of my favorite ever UIs have been in games like Doom III, where aspects of the game world can physically be used. Doom, for example, has an excellent system for computers and consoles. You can walk up to a computer, your crosshair turns into a mouse cursor, and you can interact with the devices ingame. It was a highly polished system and IMO very intuitive. Now, for my version:
I've had this prototype sitting on my hard drive for a while, and just now I've uploaded it to Youtube for this forum post. All the interface on the laptop is rendered to an image using Image Kit, and then applied to the screen on the laptop model. The cursor, images, and video are all a test, but it's very easy to see how that could be designed as an engaging interface ingame. Imagine the idea of a player character crouching in the center of a battlefield and physically opening their laptop to send orders or use commands

Personally, I love "3d" user interfaces. However, that's a matter of opinion. I'd like to hear everyone else's thoughts.. hopefully this will generate some good discussion! My questions are:
What is your favorite style of UI, and what are your opinions on how to design a user interface so that it stands apart from others?