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DarkBASIC Professional Discussion / Bug when play animations with Enhanced Animations!

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Message
Kuper
18
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 16th Nov 2012 11:43
Hi!I get some trouble when extract and play animations with Enhanced Animations. So when i play animation with DBPro all is ok.But when i use Enhanced Animations plugin animation playing but it looks like some bones work correct and some not =((( Does anyone had the same problem?
MrValentine
AGK Backer
15
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 16th Nov 2012 12:26
That's an odd one, I need to see the result of this one... as I was thinking to get EA

Kuper
18
Years of Service
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Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 19th Nov 2012 15:09
HELP!AnyBody!
James H
19
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Joined: 21st Apr 2007
Location: St Helens
Posted: 20th Nov 2012 11:02
need code and media posting for this one, if its your own model its likely the media is the problem, i havent used EA recently but any issues ive ever had in past have always been down to how i rigged my model
Kuper
18
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 21st Nov 2012 20:21
Here is the code
James H
19
Years of Service
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Joined: 21st Apr 2007
Location: St Helens
Posted: 26th Nov 2012 19:10
as far as i can tell this is media issue, standard example media works fine with your altered example code for different animation but i see this is your own animation
idk if you rerigged bones and then did your animations, but i dont have the time to delve further right now into this - sorry
it might help folk here to help you if you were to disclose the package you used to rerig/animate, additionally you may find some useful info with a forum search - i did a quick search and can see others have had similar issues
best of luck
Kuper
18
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 27th Nov 2012 12:38
Thanks James H. Ill try to solve this. The most strange thing is that DBPro play animation correctly! Also I convert model with Fragmotion and Milkshape in different formats and back to .dbo and also have problem with animation.(((((((((
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 27th Nov 2012 12:48
Kuper... Try .X

James H
19
Years of Service
User Offline
Joined: 21st Apr 2007
Location: St Helens
Posted: 27th Nov 2012 13:23
from what i can see as obvious your animation overall appears to work but there seems to be some additional offset to the angle of a number of bones, perhaps your animation lacks keyframes at the beginning and end of the frames you are looping? just a thought

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