Quote: "
I am sure I'm not the only one here, but I really suck at guessing were to place things based on x,y,z positions.
Example: loaded in some terrain, and I want to put a box in a specific spot.. guess, check, nope... If only there was a visual window, like a scene viewer, that would rock.
Maybe I am missing something and someone has made this already. FPSC has the level painter, thats not exactly what I am talking about but damn is it handy.
I hate guessing were I need to be placing objects, I have a really hard time picturing everything in my head.
Agree? Disagree? Know of any programs that I can use? I mean holy crap how helpful it would be to load in a... toilet, and just place it were I want it to go, sort of like Unity 3d, or fpsc."
I was having a hard tie reading that... I must be tired...
A solution is using an environment builder such as MapScape from Evolved or 3DWS through the TGC store... and texturing a small cube with a specifically named texture, say "toilet.png" and make the texture 100% transparent to save you from using hide object commands in DBP, and simply calling a delete limb or exclude limb etc. once you place all objects at those locations... but frankly, a toilet could be place
d within the map editor... I would primarily use this technique for animated objects such as flames, particle effects... etc...
However say you wanted to place an AI object/entity at the same locations and just drop them nearby, the same process applies
Hope this was helpful, I am now off to bed... [Well I will try to sleep...]
EDIT
Hahahaha I had a feeling I did not need to link Evolveds website, and I was right lol, thanks Brendy!
EDIT
OK, I promise to bugger off and sleep.... soon...
I noticed this just before leaving my desk...
Quote: "
[OPINION] What dbp needs

visual scene editor"
err, Yes?
EDIT
Alternatively, you load your terrain, position it, move the camera to where you want the object placed/dropped, capture the camera position, [the XYZ] and then viola you do not need to guess much longer, alternatively to give this some more thought [I am shutting down while typing this... cannot see that evidence here can you? yes my brain is more awake when I am sleeping or half asleep] launch the map loader with debug data of the camera position, and pop that on the side and start coding... while it is still there... come on, we are coders!