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FPSC Classic Product Chat / What makes the barrel (cylinderC in the scfi-fi stock pack) explode?

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mnemonic
19
Years of Service
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Joined: 14th Jan 2007
Location: Sweden
Posted: 17th Nov 2012 19:19
When it is shot an explosion decal appears on screen and pieces of it is scattered around.

If I take a random entity, makes it dynamic, set it's explodable member to "YES" and shots it, the explosion decal appears, but any pieces, instead it just disappears. Has this to do something with how the models are made up, or can this be solved in any way?

Best!

www.memblockgames.com
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 17th Nov 2012 19:50 Edited at: 17th Nov 2012 20:02
If you open the .fpe for cylinderC you will find directly below explodable =

debrisshape = 3 (debrisshape is self explanatory I believe there are 3 to choose from)


For some reason this field doesn't appear in the editor but you can add it to any .fpe for anything you want explodable by hand..The debris is pre-modeled but uses the texture of whatever entity is selected. So it appears to be debris from the exploded object.

Gamer X
18
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 17th Nov 2012 21:50
I have been working on a fpe guide of sorts that explains what is what in a fpe file.

Here is a basic explanation I put together for it.

debrisshape = X - 0-no debris (default), 1,2,4-7 crates (see stock crates to determine the best one), 3,8 barrels (check with cylinderb and cylinderf to determine best) (used by crates and barrels)

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